Skip to the story

Live edition70,052 playing on 11,806 servers

Rust Insights

Server profile

Local Rust Dev

Offline, with 0 of 10 players on; ranked #15,326 of every public Rust server, the top 69%. It last wiped 24d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,326ranktop 69%
24d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct22 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 4 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 19:24 UTC24d ago 1 – running 0
Sat 3 Oct, 17:01 UTC25d ago 1 – 1.1 days 0
Fri 2 Oct, 19:26 UTC26d ago 1 – 0.9 days 0
Sun 27 Sep, 13:10 UTC31d ago 0 – 5.3 days 0
Fri 25 Sep, 20:09 UTC33d ago 1 – 1.7 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average172/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average74/700
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average21/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average25/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average259/700

The short version

Quick answers

From the figures on this page.

Wipe schedule

On Local Rust Dev, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.

How often does Local Rust Dev wipe, and on which day?

There is no next wipe to predict: Local Rust Dev wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 24 days 17 hours ago.

Server details

Which Rust version is Local Rust Dev on?

The Rust build is network protocol 2634 and build 167781, running on Windows, for Local Rust Dev. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Local Rust Dev, and is it online?

The last sighting of Local Rust Dev was 6 days 22 hours ago, and it is offline at present. It spent 2 of the last 7 full days' 168 hours up, 1% of the time. On 19 September 2026 is when Rust Insights first saw it.

Where does Local Rust Dev run from?

There is no region published for Local Rust Dev. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 212.142.65.126:28015.

Server tags

Which meanings sit behind the tags on Local Rust Dev?

These tags come from Local Rust Dev and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Local Rust Dev?

The Rust Insights lists that carry Local Rust Dev are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population history

What does the population of Local Rust Dev look like?

Local Rust Dev was last seen 6 days 22 hours ago and is offline right now. Its average over seven days comes to 0 players.

In the ranking of Rust servers, where does Local Rust Dev place?

On player hours for the last seven days, Local Rust Dev sits at #15,326, inside the top 69% of ranked servers.

Rules and settings

What settings and rules apply on Local Rust Dev?

The name of Local Rust Dev does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.

Which map is live on Local Rust Dev?

A procedural map, generated by the game, is what Local Rust Dev runs.

Connecting

How do you connect to Local Rust Dev?

Type client.connect 212.142.65.126:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol To join you need the same version; protocol 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.