Server profile
Server_217_DevBlog
Offline, with 0 of 10 players on; ranked #15,347 of every public Rust server, the top 70%. It last wiped 29d ago.
Offline 212.110.152.61:28015 checked 8d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:00 UTC29d ago | 0 | – | running | 0 |
| Sun 27 Sep, 14:27 UTC31d ago | 0 | – | 1.9 days | 0 |
| Sat 26 Sep, 13:24 UTC32d ago | 0 | – | 1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Server_217_DevBlog look like once wipe day arrives?
At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does Server_217_DevBlog wipe?
Server_217_DevBlog wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 29 days 23 hours ago.
Server details
What Rust version is live on Server_217_DevBlog?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Server_217_DevBlog, and is it online?
Offline at the moment, Server_217_DevBlog was last seen 8 days 23 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 26 September 2026.
In which location does Server_217_DevBlog sit?
No region is published by Server_217_DevBlog. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 212.110.152.61:28015.
Server tags
Which meanings sit behind the tags on Server_217_DevBlog?
These tags come from Server_217_DevBlog and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; v2183 (Protocol): Matching versions are required, and the protocol is 2183; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Modded is its listing, because plugins or settings change how the game plays; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Server_217_DevBlog appear?
The Rust Insights lists that carry Server_217_DevBlog are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded.
Population history
How many players are on Server_217_DevBlog right now, and how does that number move?
The last time Server_217_DevBlog was seen online was 8 days 23 hours ago, and it is offline now.
How does Server_217_DevBlog compare with other Rust servers in the ranking?
Player hours over seven days put Server_217_DevBlog at #15,347, within the top 70% of the ranked field.
Map and rules
What are the settings and rules for Server_217_DevBlog?
The name of Server_217_DevBlog does not state a gather rate. A group limit is not published here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. The server has Valve's VAC anti-cheat switched off.
What is the map on Server_217_DevBlog?
A procedural map, generated by the game, is what Server_217_DevBlog runs.
Connecting
How can you get onto Server_217_DevBlog?
Type client.connect 212.110.152.61:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.