Server profile
MonkeyCode Test Server
Offline, with 0 of 10 players on; ranked #15,049 of every public Rust server. It last wiped 55d ago.
Offline 212.107.29.75:28015 checked 45d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does MonkeyCode Test Server wipe?
Its rhythm cannot be read yet: MonkeyCode Test Server has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 55 days 17 hours ago.
Server details
On what version does MonkeyCode Test Server currently run?
Running on Linux, MonkeyCode Test Server is on Rust network protocol 2633 and build 162929. The same protocol is required to join, and Steam takes care of updating it.
How reliable is MonkeyCode Test Server, and is it up at the moment?
MonkeyCode Test Server is offline at the moment; the last time it was seen was 45 days 7 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does MonkeyCode Test Server sit?
There is no region published for MonkeyCode Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 212.107.29.75:28015.
Lists and tags
How should you read the tags listed for MonkeyCode Test Server?
When the game's server browser reads MonkeyCode Test Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs162929 (Build): Build 162929 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature MonkeyCode Test Server?
The Rust Insights lists that carry MonkeyCode Test Server are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of MonkeyCode Test Server look like?
The last time MonkeyCode Test Server was seen online was 45 days 7 hours ago, and it is offline now.
In the ranking of Rust servers, where does MonkeyCode Test Server place?
On player hours for the last seven days, MonkeyCode Test Server sits at #15,049, inside the top – of ranked servers.
Settings and rules
How is MonkeyCode Test Server configured, and what rules apply?
Nothing about gather rate is given in the name of MonkeyCode Test Server. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on MonkeyCode Test Server?
The map on MonkeyCode Test Server is procedural and the game generates it.
Connecting
How can you get onto MonkeyCode Test Server?
To connect, start Rust and enter client.connect 212.107.29.75:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.