Server profile
MonkeyCode Test Server
Offline, with 0 of 10 players on; ranked #15,398 of every public Rust server. It last wiped 55d ago.
Offline 212.107.29.67:28015 checked 40d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does MonkeyCode Test Server wipe, and how often?
The record of MonkeyCode Test Server's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 55 days 11 hours have passed since its current world was created.
Server details
On what version does MonkeyCode Test Server currently run?
The Rust build is network protocol 2633 and build 162929, running on Linux, for MonkeyCode Test Server. The same protocol is required to join, and Steam takes care of updating it.
Has MonkeyCode Test Server stayed online, and is it up now?
MonkeyCode Test Server is offline at the moment; the last time it was seen was 40 days 23 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 17 September 2026 is when Rust Insights first saw it.
Where does MonkeyCode Test Server run from?
There is no region published for MonkeyCode Test Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 212.107.29.67:28015.
Server tags
Which meanings sit behind the tags on MonkeyCode Test Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs162929 (Build): Build 162929 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what MonkeyCode Test Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature MonkeyCode Test Server?
MonkeyCode Test Server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on MonkeyCode Test Server right now, and how does that number move?
MonkeyCode Test Server is offline at the moment; the last sighting was 40 days 23 hours ago.
In the ranking of Rust servers, where does MonkeyCode Test Server place?
Player hours over seven days put MonkeyCode Test Server at #15,398, within the top – of the ranked field.
Map and rules
What settings and rules apply on MonkeyCode Test Server?
Nothing about gather rate is given in the name of MonkeyCode Test Server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on MonkeyCode Test Server?
The game generates the map on MonkeyCode Test Server, which is procedural.
How to join
How can you get onto MonkeyCode Test Server?
Open the console with F1 in Rust and enter client.connect 212.107.29.67:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.