Server profile
MonkeyCode Test Server
Offline, with 0 of 10 players on; ranked #15,391 of every public Rust server. It last wiped 55d ago.
Offline 212.107.28.57:28015 checked 39d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does MonkeyCode Test Server wipe, and on which day?
The record of MonkeyCode Test Server's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 55 days 7 hours have passed since its current world was created.
Server
On what version does MonkeyCode Test Server currently run?
Running on Linux, MonkeyCode Test Server is on Rust network protocol 2633 and build 162929. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for MonkeyCode Test Server, and is it online?
MonkeyCode Test Server is offline at the moment; the last time it was seen was 39 days 14 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 16 September 2026.
Where does MonkeyCode Test Server run from?
There is no region published for MonkeyCode Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 212.107.28.57:28015 is where it answers.
Lists and tags
How should you read the tags listed for MonkeyCode Test Server?
These tags come from MonkeyCode Test Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs162929 (Build): It runs game build 162929; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature MonkeyCode Test Server?
These Rust Insights lists include MonkeyCode Test Server: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of MonkeyCode Test Server look like?
The last time MonkeyCode Test Server was seen online was 39 days 14 hours ago, and it is offline now.
In the ranking of Rust servers, where does MonkeyCode Test Server place?
On player hours for the last seven days, MonkeyCode Test Server sits at #15,391, inside the top – of ranked servers.
Rules and settings
What settings and rules apply on MonkeyCode Test Server?
The name of MonkeyCode Test Server does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on MonkeyCode Test Server?
The game generates the map on MonkeyCode Test Server, which is procedural.
How to join
What is the way to join MonkeyCode Test Server?
Type client.connect 212.107.28.57:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.