Server profile
MonkeyCode Test Server
Offline, with 0 of 10 players on; ranked #15,481 of every public Rust server. It last wiped 55d ago.
Offline 212.107.28.50:28015 checked 39d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does MonkeyCode Test Server wipe?
The record of MonkeyCode Test Server's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 55 days 10 hours ago.
Server
On what version does MonkeyCode Test Server currently run?
The Rust build is network protocol 2633 and build 162929, running on Linux, for MonkeyCode Test Server. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is MonkeyCode Test Server, and is it up at the moment?
Offline at the moment, MonkeyCode Test Server was last seen 39 days 2 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 20 September 2026.
What location is listed for MonkeyCode Test Server?
There is no region published for MonkeyCode Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 212.107.28.50:28015 is where it answers.
Tags
Which meanings sit behind the tags on MonkeyCode Test Server?
When the game's server browser reads MonkeyCode Test Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs162929 (Build): It runs game build 162929; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature MonkeyCode Test Server?
MonkeyCode Test Server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on MonkeyCode Test Server right now, and how does that number move?
MonkeyCode Test Server was last seen 39 days 2 hours ago and is offline right now.
Where does MonkeyCode Test Server sit in the rankings?
On player hours for the last seven days, MonkeyCode Test Server sits at #15,481, inside the top – of ranked servers.
Map and rules
How is MonkeyCode Test Server configured, and what rules apply?
Nothing about gather rate is given in the name of MonkeyCode Test Server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on MonkeyCode Test Server?
The game generates the map on MonkeyCode Test Server, which is procedural.
Join
What is the way to join MonkeyCode Test Server?
To connect, start Rust and enter client.connect 212.107.28.50:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.