Server profile
test1
Offline, with 1 of 15 players on; ranked #14,041 of every public Rust server, the top 63%. It last wiped 25d ago.
Offline 212.102.62.171:28015 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 63% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does test1 wipe, and on which day?
Too few wipes are on record for test1 to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 25 days 1 hours ago.
Server details
On what version does test1 currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for test1. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is test1, and is it up at the moment?
The last sighting of test1 was 5 days 21 hours ago, and it is offline at present. The last 5 full days gave 0 of 120 hours up, or 0% of the time. On 23 October 2026 is when Rust Insights first saw it.
Where does test1 run from?
There is no region published for test1. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 212.102.62.171:28015 is where it answers.
Tags
What is meant by each tag on test1?
When the game's server browser reads test1, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp15 (Max players): 15 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature test1?
test1 appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on test1 right now?
The last time test1 was seen online was 5 days 21 hours ago, and it is offline now. A weekly average of 1 players goes with a peak of 1.
In the ranking of Rust servers, where does test1 place?
On player hours for the last seven days, test1 sits at #14,041, inside the top 63% of ranked servers.
Rules and settings
What are the settings and rules for test1?
The name of test1 does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on test1?
The game generates the map on test1, which is procedural.
Join
What is the way to join test1?
Open the console with F1 in Rust and enter client.connect 212.102.62.171:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.