Server profile
test1
Offline, with 1 of 15 players on; ranked #13,861 of every public Rust server, the top 61%. It last wiped 24d ago.
Offline 212.102.62.168:28015 checked 24d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does test1 wipe, and how often?
The record of test1's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 24 days 18 hours ago.
Server details
On what version does test1 currently run?
Rust network protocol 2634 and build 166652 on Windows is what test1 runs. You can only join if your game is on the same protocol; Steam handles that update.
Has test1 stayed online, and is it up now?
Offline at the moment, test1 was last seen 24 days 16 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 4 October 2026 is when Rust Insights first saw it.
In which location does test1 sit?
A region is not published by test1. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 212.102.62.168:28015.
Server tags
Which meanings sit behind the tags on test1?
When the game's server browser reads test1, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp15 (Max players): 15 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature test1?
The Rust Insights lists that carry test1 are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on test1 right now?
test1 was last seen 24 days 16 hours ago and is offline right now.
Where does test1 sit in the rankings?
On player hours for the last seven days, test1 sits at #13,861, inside the top 61% of ranked servers.
Settings and rules
What settings and rules apply on test1?
The name of test1 does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on test1?
The map on test1 is procedural and the game generates it.
Connecting
How can you get onto test1?
To connect, start Rust and enter client.connect 212.102.62.168:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.