Server profile
RandomRaids local test
Offline, with 0 of 2 players on; ranked #15,338 of every public Rust server, the top 69%. It last wiped 11d ago.
Offline 212.0.206.109:28115 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does RandomRaids local test wipe, and on which day?
Too few wipes are on record for RandomRaids local test to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 11 days ago.
Server
What Rust version is live on RandomRaids local test?
The Rust build is network protocol 2634 and build 167781, running on Windows, for RandomRaids local test. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for RandomRaids local test, and is it online?
The last sighting of RandomRaids local test was 5 days 12 hours ago, and it is offline at present. The last 5 full days gave 0 of 120 hours up, or 0% of the time. The first record Rust Insights has of it is 23 October 2026.
In which location does RandomRaids local test sit?
There is no region published for RandomRaids local test. Rust Insights reports the location a server declares, not the physical place of the machine. 212.0.206.109:28115 is where it answers.
Lists and tags
How should you read the tags listed for RandomRaids local test?
The tags gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what RandomRaids local test publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does RandomRaids local test appear?
These Rust Insights lists include RandomRaids local test: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on RandomRaids local test right now?
The last time RandomRaids local test was seen online was 5 days 12 hours ago, and it is offline now. Across the past week the mean was 0 players.
Where does RandomRaids local test sit in the rankings?
The player-hours ranking for the last seven days puts RandomRaids local test at #15,338, among the top 69% of all ranked servers.
Settings and rules
What settings and rules apply on RandomRaids local test?
Nothing about gather rate is given in the name of RandomRaids local test. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on RandomRaids local test?
The game generates the map on RandomRaids local test, which is procedural.
Join
How do you connect to RandomRaids local test?
To connect, start Rust and enter client.connect 212.0.206.109:28115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.