Server profile
Local Staging Test
Offline, with 1 of 10 players on; ranked #16,033 of every public Rust server, the top 67%. It last wiped 28d ago.
Offline 209.222.101.220:28015 checked 28d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Local Staging Test wipe, and how often?
Its rhythm cannot be read yet: Local Staging Test has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 28 days 16 hours ago.
About the server
What Rust version is live on Local Staging Test?
The Rust build is network protocol 2634 and build 166427, running on Windows, for Local Staging Test. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Local Staging Test, and is it up at the moment?
Offline at the moment, Local Staging Test was last seen 28 days 15 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 30 September 2026 is when Rust Insights first saw it.
What location is listed for Local Staging Test?
A region is not published by Local Staging Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 209.222.101.220:28015.
Lists and tags
What is meant by each tag on Local Staging Test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166427 (Build): The game build is 166427; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Local Staging Test publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Local Staging Test?
These Rust Insights lists include Local Staging Test: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Local Staging Test right now, and how does that number move?
Local Staging Test is offline at the moment; the last sighting was 28 days 15 hours ago.
How does Local Staging Test compare with other Rust servers in the ranking?
Player hours over seven days put Local Staging Test at #16,033, within the top 67% of the ranked field.
Map and rules
What settings and rules apply on Local Staging Test?
Nothing about gather rate is given in the name of Local Staging Test. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on Local Staging Test?
The game generates the map on Local Staging Test, which is procedural.
How to join
What is the way to join Local Staging Test?
To connect, start Rust and enter client.connect 209.222.101.220:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.