Server profile
uMod test
Offline, with 0 of 2 players on; ranked #15,114 of every public Rust server, the top 70%. It last wiped 13d ago.
Offline 209.205.225.89:30540 checked 13d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does uMod test wipe, and how often?
Its rhythm cannot be read yet: uMod test has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 13 days 2 hours have passed since its current world was created.
Server
Which Rust version is uMod test on?
Running on Linux, uMod test is on Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.
How reliable is uMod test, and is it up at the moment?
The last sighting of uMod test was 13 days 2 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 16 October 2026 is when Rust Insights first saw it.
What location is listed for uMod test?
A region is not published by uMod test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 209.205.225.89:30540 is where it answers.
Lists and tags
Which meanings sit behind the tags on uMod test?
The tags gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what uMod test publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does uMod test turn up among the Rust Insights lists and filters?
uMod test appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on uMod test right now?
uMod test is offline at the moment; the last sighting was 13 days 2 hours ago.
How does uMod test compare with other Rust servers in the ranking?
Player hours over seven days put uMod test at #15,114, within the top 70% of the ranked field.
Map and rules
What are the settings and rules for uMod test?
The name of uMod test does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on uMod test?
The map on uMod test is procedural and the game generates it.
How to join
How do you connect to uMod test?
To connect, start Rust and enter client.connect 209.205.225.89:30540 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.