Server profile
Clan AFK: Rust & Ruin
Online, with 0 of 125 players on; ranked #15,289 of every public Rust server, the top 69%. It last wiped 21d ago.
Online 209.192.255.27:21495 checked 13m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Clan AFK: Rust & Ruin wipe, and how often?
Its rhythm cannot be read yet: Clan AFK: Rust & Ruin has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 21 days ago.
Server
What does performance look like on Clan AFK: Rust & Ruin?
Average server fps over the last 48 hours was 237, with a floor of 227. Buildings, deployables and the rest took the entity count as high as 16,460. It drew as much as 6,217 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does Clan AFK: Rust & Ruin currently run?
Rust network protocol 2635 and build 168909 on Linux is what Clan AFK: Rust & Ruin runs. The same protocol is required to join, and Steam takes care of updating it.
Has Clan AFK: Rust & Ruin stayed online, and is it up now?
Clan AFK: Rust & Ruin is currently reachable and online. The uptime it reports puts the last restart at about 35 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 15 October 2026.
What location is listed for Clan AFK: Rust & Ruin?
There is no region published for Clan AFK: Rust & Ruin. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 209.192.255.27:21495 is where it answers.
Tags
Which meanings sit behind the tags on Clan AFK: Rust & Ruin?
These tags come from Clan AFK: Rust & Ruin and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp125 (Max players): The slot count is 125; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Clan AFK: Rust & Ruin turn up among the Rust Insights lists and filters?
These Rust Insights lists include Clan AFK: Rust & Ruin: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of Clan AFK: Rust & Ruin look like?
Of its 125 slots, Clan AFK: Rust & Ruin currently has 0 filled. Its average over seven days comes to 0 players.
In the ranking of Rust servers, where does Clan AFK: Rust & Ruin place?
On player hours for the last seven days, Clan AFK: Rust & Ruin sits at #15,289, inside the top 69% of ranked servers.
Rules and settings
What are the settings and rules for Clan AFK: Rust & Ruin?
No gather rate appears in the name of Clan AFK: Rust & Ruin. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on Clan AFK: Rust & Ruin?
Clan AFK: Rust & Ruin runs a procedural map of size 2,000 with seed 484554513, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
What is the way to join Clan AFK: Rust & Ruin?
Type client.connect 209.192.255.27:21495 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://www.clanafk.com.
