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Rust Insights

Server profile

NERV

Online, with 0 of 10 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 26d ago.

Filed under moddedoxide
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,349ranktop 69%
26d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123405:0014:0023:0007:0016:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020005:0014:0023:0007:0016:0002:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 153 on average36/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average46/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average12/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average0/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

When does NERV wipe, and how often?

The record of NERV's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 26 days 10 hours have passed since its current world was created.

Server

What does performance look like on NERV?

The 48-hour average for server fps is 118, and 93 was the lowest seen. The world held a peak of 114,670 entities, counting buildings, deployables and all the rest. The highest memory figure was 5,242 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is NERV on?

Rust network protocol 2635 and build 167781 on Linux is what NERV runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for NERV, and is it online?

Right now NERV is up and running. About 2 days 3 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 19 October 2026 is when Rust Insights first saw it.

What location is listed for NERV?

There is no region published for NERV. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 209.192.255.195:28015.

Tags

Which meanings sit behind the tags on NERV?

These tags come from NERV and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does NERV turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry NERV are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How many players are on NERV right now?

NERV shows 0 players at the moment, against 10 slots. A seven-day average of 0 players puts the last week in context.

In the ranking of Rust servers, where does NERV place?

On player hours for the last seven days, NERV sits at #15,349, inside the top 69% of ranked servers.

Settings and rules

What settings and rules apply on NERV?

Nothing about gather rate is given in the name of NERV. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

Which map is live on NERV?

Size 4,500 and seed 1075646401 define the procedural map on NERV, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

What is the way to join NERV?

To connect, start Rust and enter client.connect 209.192.255.195:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.