Server profile · NA
WaterWorld Six
Offline, with 0 of 250 players on; ranked #15,327 of every public Rust server, the top 69%. It last wiped 27d ago.
Offline NA 209.126.2.184:28078 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 35d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:52 UTC FW27d ago | 1 | – | running | 0 |
| Sun 20 Sep, 05:00 UTC39d ago | 2 | halved by day 8 | 11.7 days | 0 |
| Sat 19 Sep, 15:54 UTC40d ago | 2 | – | 0.5 days | 0 |
| Tue 15 Sep, 20:08 UTC43d ago | 2 | held half | 3.8 days | 0 |
| Mon 14 Sep, 04:07 UTC45d ago | 2 | – | 1.7 days | 1 |
| Sun 13 Sep, 16:00 UTC46d ago | 1 | – | 0.5 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On WaterWorld Six, what happens on wipe day?
The average busiest point of its recent wipes was 2 players. 31 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 50% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 8.
When does WaterWorld Six wipe, and how often?
Each month WaterWorld Six wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 27 days 18 hours ago. Wipes run monthly, as its tags say.
Server
Which Rust version is WaterWorld Six on?
The Rust build is network protocol 2635 and build 168909, running on Linux, for WaterWorld Six. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for WaterWorld Six, and is it online?
Offline at the moment, WaterWorld Six was last seen 2 days 5 hours ago. The last 7 full days gave 132 of 168 hours up, or 79% of the time. Rust Insights first logged this server on 13 September 2026.
Where does WaterWorld Six run from?
Its NA tag is what WaterWorld Six uses to list itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 209.126.2.184:28078.
Lists and tags
What is meant by each tag on WaterWorld Six?
When the game's server browser reads WaterWorld Six, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp250 (Max players): 250 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^t (Tutorial on): The tutorial from Facepunch gives new players a start here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The server browser files this server under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature WaterWorld Six?
WaterWorld Six appears among the following Rust Insights lists: Rust servers running the tutorial, Modded Rust servers, explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How many players are on WaterWorld Six right now?
WaterWorld Six was last seen 2 days 5 hours ago and is offline right now. A seven-day average of 0 players puts the last week in context.
Where does WaterWorld Six sit in the rankings?
On the seven-day player-hours measure, WaterWorld Six is #15,327, in the top 69% of all ranked servers and #1,502 in North America.
Settings and rules
What are the settings and rules for WaterWorld Six?
No gather rate appears in the name of WaterWorld Six. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Join
What is the way to join WaterWorld Six?
To connect, start Rust and enter client.connect 209.126.2.184:28078 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.