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Rust Insights

Server profile

osmium dev render-c (local)

Offline, with 0 of 4 players on; ranked #15,848 of every public Rust server, the top 72%. It last wiped 21d ago.

Filed under moddedoxide
Launch Rust and join
0/ 4 players now 0% full
07-day averagepeak –
#15,848ranktop 72%
21d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average162/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average187/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average83/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average256/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average350/350

The short version

Quick answers

From the figures on this page.

Wipe schedule

On what schedule does osmium dev render-c (local) wipe?

Its rhythm cannot be read yet: osmium dev render-c (local) has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 21 days 1 hours ago.

About the server

On what version does osmium dev render-c (local) currently run?

The Rust build is network protocol 2634 and build 167231, running on Linux, for osmium dev render-c (local). Joining needs your game on the same protocol, which Steam updates for you.

Has osmium dev render-c (local) stayed online, and is it up now?

Offline at the moment, osmium dev render-c (local) was last seen 21 days 1 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 8 October 2026 is when Rust Insights first saw it.

In which location does osmium dev render-c (local) sit?

A region is not published by osmium dev render-c (local). Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 208.88.69.27:28990.

Lists and tags

Which meanings sit behind the tags on osmium dev render-c (local)?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167231 (Build): It runs game build 167231; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what osmium dev render-c (local) publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does osmium dev render-c (local) appear?

osmium dev render-c (local) appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What does the population of osmium dev render-c (local) look like?

osmium dev render-c (local) is offline at the moment; the last sighting was 21 days 1 hours ago.

Where does osmium dev render-c (local) sit in the rankings?

The player-hours ranking for the last seven days puts osmium dev render-c (local) at #15,848, among the top 72% of all ranked servers.

Settings and rules

How is osmium dev render-c (local) configured, and what rules apply?

No gather rate appears in the name of osmium dev render-c (local). No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

What is the map on osmium dev render-c (local)?

The game generates the map on osmium dev render-c (local), which is procedural.

Join

What is the way to join osmium dev render-c (local)?

To connect, start Rust and enter client.connect 208.88.69.27:28990 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players 4 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol To join you need the same version; protocol 2634.
cs167231
Build It runs game build 167231.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.