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Rust Insights

Server profile

osmium dev rel044-contracts (local)

Offline, with 0 of 4 players on; ranked #15,358 of every public Rust server, the top 69%. It last wiped 6d ago.

Filed under moddedoxide
Launch Rust and join
0/ 4 players now 0% full
07-day averagepeak –
#15,358ranktop 69%
6d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k8 Oct11 Oct15 Oct22 Oct26 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 days usual gap between real wipes
33% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctThu 22 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:39 UTC6d ago 0 – running 0
Thu 22 Oct, 04:19 UTC6d ago 0 – 0.6 days 0
Sat 10 Oct, 02:49 UTC19d ago 0 – 12.1 days 0
Thu 8 Oct, 11:12 UTC20d ago 0 – 1.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 154 on average23/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average34/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average13/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

The short version

Quick answers

From the figures on this page.

Wipe days

On osmium dev rel044-contracts (local), what happens on wipe day?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.

On what schedule does osmium dev rel044-contracts (local) wipe?

There is no next wipe to predict: osmium dev rel044-contracts (local) wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 6 days 8 hours ago.

Server details

On what version does osmium dev rel044-contracts (local) currently run?

Rust network protocol 2634 and build 167231 on Linux is what osmium dev rel044-contracts (local) runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is osmium dev rel044-contracts (local), and is it up at the moment?

Offline at the moment, osmium dev rel044-contracts (local) was last seen 6 days 8 hours ago. It spent 2 of the last 7 full days' 168 hours up, 1% of the time. On 8 October 2026 is when Rust Insights first saw it.

Where does osmium dev rel044-contracts (local) run from?

A region is not published by osmium dev rel044-contracts (local). Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 208.88.69.27:28870.

Lists and tags

What is meant by each tag on osmium dev rel044-contracts (local)?

These tags come from osmium dev rel044-contracts (local) and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167231 (Build): Build 167231 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; osmium (Custom tag): Not a standard Rust tag: a plugin or the owner put it there. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does osmium dev rel044-contracts (local) appear?

These Rust Insights lists include osmium dev rel044-contracts (local): Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How many players are on osmium dev rel044-contracts (local) right now?

osmium dev rel044-contracts (local) is offline at the moment; the last sighting was 6 days 8 hours ago. A seven-day average of 0 players puts the last week in context.

Where does osmium dev rel044-contracts (local) sit in the rankings?

Player hours over seven days put osmium dev rel044-contracts (local) at #15,358, within the top 69% of the ranked field.

Rules and settings

What settings and rules apply on osmium dev rel044-contracts (local)?

No gather rate appears in the name of osmium dev rel044-contracts (local). No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

Which map is live on osmium dev rel044-contracts (local)?

The game generates the map on osmium dev rel044-contracts (local), which is procedural.

Connecting

How do you connect to osmium dev rel044-contracts (local)?

Type client.connect 208.88.69.27:28870 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z,osmium

Game

gmrust
Game mode Survival as standard Rust plays.
mp4
Max players The slot count is 4.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167231
Build Build 167231 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Other

osmium
Custom tag Not a standard Rust tag: a plugin or the owner put it there.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.