Server profile
[GNG] Development Server | Staging & Plugin Testing
Online, with 0 of 2 players on; ranked #15,284 of every public Rust server, the top 69%. It last wiped 29d ago.
Online 208.73.203.30:7781 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 18:35 UTC29d ago | 3 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at [GNG] Development Server | Staging & Plugin Testing?
The average busiest point of its recent wipes was 3 players. 11 hours after the latest wipe, the crowd peaked.
How often does [GNG] Development Server | Staging & Plugin Testing wipe, and on which day?
Its rhythm cannot be read yet: [GNG] Development Server | Staging & Plugin Testing has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 29 days 6 hours ago.
Server details
How well does [GNG] Development Server | Staging & Plugin Testing perform?
Server fps averaged 205 over 48 hours; the lowest reading was 186. Buildings, deployables and the rest took the entity count as high as 47,230. The highest memory figure was 4,350 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on [GNG] Development Server | Staging & Plugin Testing?
The Rust build is network protocol 2634 and build 166406, running on Windows, for [GNG] Development Server | Staging & Plugin Testing. The same protocol is required to join, and Steam takes care of updating it.
Has [GNG] Development Server | Staging & Plugin Testing stayed online, and is it up now?
At the time of this check [GNG] Development Server | Staging & Plugin Testing is online. The uptime it reports puts the last restart at about 10 days 12 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does [GNG] Development Server | Staging & Plugin Testing sit?
No region is published by [GNG] Development Server | Staging & Plugin Testing. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 208.73.203.30:7781.
Lists and tags
Which meanings sit behind the tags on [GNG] Development Server | Staging & Plugin Testing?
These tags come from [GNG] Development Server | Staging & Plugin Testing and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166406 (Build): It runs game build 166406; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does [GNG] Development Server | Staging & Plugin Testing turn up among the Rust Insights lists and filters?
[GNG] Development Server | Staging & Plugin Testing appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on [GNG] Development Server | Staging & Plugin Testing right now?
Of its 2 slots, [GNG] Development Server | Staging & Plugin Testing currently has 0 filled. Its average over seven days comes to 0 players.
In the ranking of Rust servers, where does [GNG] Development Server | Staging & Plugin Testing place?
Player hours over seven days put [GNG] Development Server | Staging & Plugin Testing at #15,284, within the top 69% of the ranked field.
Map and rules
How is [GNG] Development Server | Staging & Plugin Testing configured, and what rules apply?
The name of [GNG] Development Server | Staging & Plugin Testing does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on [GNG] Development Server | Staging & Plugin Testing?
[GNG] Development Server | Staging & Plugin Testing runs a procedural map of size 3,000 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How can you get onto [GNG] Development Server | Staging & Plugin Testing?
Type client.connect 208.73.203.30:7781 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://www.greatnorthgaming.com is its website.
