Server profile
Souls.one_testing grounds
Offline, with 0 of 50 players on; ranked #15,394 of every public Rust server, the top 71%. It last wiped 29d ago.
Offline 208.115.248.156:28080 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 18:04 UTC29d ago | 0 | – | running | 0 |
| Tue 15 Sep, 09:16 UTC44d ago | 2 | halved by day 2 | 14.4 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On Souls.one_testing grounds, what happens on wipe day?
Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.
When does Souls.one_testing grounds wipe, and how often?
Its rhythm cannot be read yet: Souls.one_testing grounds has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 29 days 21 hours ago.
Server details
What Rust version is live on Souls.one_testing grounds?
The Rust build is network protocol 2633 and build 163493, running on Windows, for Souls.one_testing grounds. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Souls.one_testing grounds, and is it online?
The last sighting of Souls.one_testing grounds was 16 days 6 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for Souls.one_testing grounds?
No region is published by Souls.one_testing grounds. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 208.115.248.156:28080.
Server tags
What is meant by each tag on Souls.one_testing grounds?
These tags come from Souls.one_testing grounds and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163493 (Build): The game build is 163493; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Souls.one_testing grounds appear?
Souls.one_testing grounds appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Souls.one_testing grounds right now?
The last time Souls.one_testing grounds was seen online was 16 days 6 hours ago, and it is offline now.
Where does Souls.one_testing grounds sit in the rankings?
Player hours over seven days put Souls.one_testing grounds at #15,394, within the top 71% of the ranked field.
Rules and settings
What settings and rules apply on Souls.one_testing grounds?
No gather rate appears in the name of Souls.one_testing grounds. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is off.
What is the map on Souls.one_testing grounds?
The game generates the map on Souls.one_testing grounds: procedural, size 1,622, seed 745503023. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How do you connect to Souls.one_testing grounds?
Type client.connect 208.115.248.156:28080 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.