Server profile
Tin Can Island
Offline, with 0 of 50 players on; ranked #13,484 of every public Rust server, the top 60%. It last wiped 9d ago.
Offline 208.115.210.186:27034 checked 10h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 22:42 UTC9d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On Tin Can Island, what happens on wipe day?
At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
When does Tin Can Island wipe, and how often?
Too few wipes are on record for Tin Can Island to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 9 days 23 hours have passed since its current world was created.
About the server
Does Tin Can Island hold a steady frame rate?
The 48-hour average for server fps is 40, and 40 was the lowest seen. At its highest the entity count reached 111,319: buildings, deployables and everything else. It drew as much as 4,018 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on Tin Can Island?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Tin Can Island. Joining needs your game on the same protocol, which Steam updates for you.
Has Tin Can Island stayed online, and is it up now?
Offline at the moment, Tin Can Island was last seen 10 hours ago. The uptime it reports puts the last restart at about 6 days 15 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 17 October 2026 is when Rust Insights first saw it.
In which location does Tin Can Island sit?
There is no region published for Tin Can Island. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 208.115.210.186:27034.
Lists and tags
How should you read the tags listed for Tin Can Island?
These tags come from Tin Can Island and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Tin Can Island?
These Rust Insights lists include Tin Can Island: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How many players are on Tin Can Island right now, and how does that number move?
Tin Can Island is offline at the moment; the last sighting was 10 hours ago. The seven-day average is 0 players, and the highest point in that week was 1.
Where does Tin Can Island sit in the rankings?
On player hours for the last seven days, Tin Can Island sits at #13,484, inside the top 60% of ranked servers.
Rules and settings
How is Tin Can Island configured, and what rules apply?
Nothing about gather rate is given in the name of Tin Can Island. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on Tin Can Island?
Tin Can Island runs a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.
How to join
How can you get onto Tin Can Island?
Type client.connect 208.115.210.186:27034 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://discord.com/invite/TFmMCvE2zh is its website.