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Rust Insights

Server profile · EU

Trust Issues

Online, with 0 of 50 players on; ranked #9,669 of every public Rust server, the top 44%. It last wiped 25d ago.

Filed under monthly wipes vanilla
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak 1
#9,669ranktop 44% · #2235 in EU
25d agolast wipemonthly schedule
9d 0hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020019:0004:0013:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 44% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

1 wipe-day peak players, last three wipes

Coming wipes

  1. 9d 0hThu 5 Nov, 19:00 UTCFW
  2. 37d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:04 UTC25d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 313 on average537/575
  2. Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 208 on average374/400
  3. [EU East] Facepunch 4EU · groups of 8+ · monthly · 189 on average182/350
  4. [EU] Facepunch 1EU · groups of 8+ · monthly · 152 on average254/400
  5. Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 132 on average185/300
  6. Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 128 on average192/250

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at Trust Issues?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.

On what schedule does Trust Issues wipe?

The only wipe on Trust Issues is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 25 days 14 hours ago. Wipes run monthly, as its tags say.

About the server

How well does Trust Issues perform?

Average server fps over the last 48 hours was 116, with a floor of 80. At its highest the entity count reached 99,338: buildings, deployables and everything else. Memory use peaked at 3,084 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is Trust Issues on?

The Rust build is network protocol 2634 and build 167584, running on Windows, for Trust Issues. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Trust Issues, and is it online?

At the time of this check Trust Issues is online. About 11 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does Trust Issues run from?

With its EU tag, Trust Issues lists itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 208.115.206.26:28215.

Lists and tags

Which meanings sit behind the tags on Trust Issues?

The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs167584 (Build): It runs game build 167584; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; EU (Europe): Its browser listing sits under Europe are what Trust Issues publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Trust Issues turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Trust Issues are Best Rust community servers, Rust servers in Europe and Vanilla Rust servers. You will find it on the server list by applying these filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

What does the population of Trust Issues look like?

At the time of this refresh, Trust Issues holds 0 players on 50 slots. A weekly average of 0 players goes with a peak of 1. Its strongest hour in the past 48 was 04:00 UTC, with an average of 0 players.

In the ranking of Rust servers, where does Trust Issues place?

On the seven-day player-hours measure, Trust Issues is #9,669, in the top 44% of all ranked servers and #2,235 in Europe.

Map and rules

What settings and rules apply on Trust Issues?

No gather rate appears in the name of Trust Issues. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.

What is the map on Trust Issues?

Size 4,250 and seed 1332784174 define the procedural map on Trust Issues, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

How can you get onto Trust Issues?

Open the console with F1 in Rust and enter client.connect 208.115.206.26:28215. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol To join you need the same version; protocol 2634.
cs167584
Build It runs game build 167584.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Region

EU
Europe Its browser listing sits under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.