Server profile
Private Hollow
Online, with 2 of 10 players on; ranked #11,095 of every public Rust server, the top 50%. It last wiped 6h ago.
Online 207.244.243.104:28015 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 50% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Private Hollow wipe, and how often?
Too few wipes are on record for Private Hollow to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 6 hours ago.
Server
What does performance look like on Private Hollow?
Server fps averaged 98 over 48 hours; the lowest reading was 26. The world held a peak of 19,636 entities, counting buildings, deployables and all the rest. The highest memory figure was 998 MB. A climbing entity count and low fps are what players experience as lag.
Which Rust version is Private Hollow on?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Private Hollow. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Private Hollow, and is it online?
Private Hollow is currently reachable and online. About 4 hours ago is when it last restarted, judged from the uptime it reports. On 27 October 2026 is when Rust Insights first saw it.
What location is listed for Private Hollow?
No region is published by Private Hollow. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 207.244.243.104:28015.
Tags
What is meant by each tag on Private Hollow?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Private Hollow publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Private Hollow?
These Rust Insights lists include Private Hollow: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
How many players are on Private Hollow right now, and how does that number move?
Private Hollow shows 2 players at the moment, against 10 slots. The seven-day average is 1 players, and the highest point in that week was 1. Its strongest hour in the past 48 was 17:00 UTC, with an average of 1 players.
In the ranking of Rust servers, where does Private Hollow place?
Player hours over seven days put Private Hollow at #11,095, within the top 50% of the ranked field.
Rules and settings
What settings and rules apply on Private Hollow?
The name of Private Hollow does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on Private Hollow?
Private Hollow runs a procedural map of size 2,000 with seed 1034643592, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How can you get onto Private Hollow?
To connect, start Rust and enter client.connect 207.244.243.104:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.