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Rust Insights

Server profile

For Example Nothing...

Online, with 0 of 40 players on; ranked #4,364 of every public Rust server, the top 20%. It last wiped 26d ago.

Filed under moddedoxide
Launch Rust and join Website
0/ 40 players now 0% full
07-day averagepeak 4
#4,364ranktop 20%
26d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304019:0004:0013:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 20% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.6 days usual gap between real wipes
0% on rhythm of its recent wipes
4 wipe-day peak players, last three wipes
50% crowd held else halves by day 3

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 3 OctMon 28 SepThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 00:16 UTC26d ago 3 – running 0
Mon 28 Sep, 20:26 UTC30d ago 6 halved by day 3 4.2 days 2
Thu 17 Sep, 18:54 UTC41d ago 4 held half 11.1 days 2

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average120/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average120/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average197/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average75/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average228/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348/350

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does For Example Nothing... look like once wipe day arrives?

Recent wipes peaked at 4 players on average. 3 hours into the latest wipe, the crowd on the server reached its peak. In 50% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 3.

How often does For Example Nothing... wipe, and on which day?

For Example Nothing... wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 26 days 18 hours ago.

Server

How well does For Example Nothing... perform?

Average server fps over the last 48 hours was 39, with a floor of 1. The world held a peak of 98,625 entities, counting buildings, deployables and all the rest. It drew as much as 2,944 MB of memory. A climbing entity count and low fps are what players experience as lag.

On what version does For Example Nothing... currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for For Example Nothing.... You can only join if your game is on the same protocol; Steam handles that update.

Has For Example Nothing... stayed online, and is it up now?

For Example Nothing... is currently reachable and online. The uptime it reports puts the last restart at about 7 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does For Example Nothing... sit?

No region is published by For Example Nothing.... Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 206.72.195.74:27041.

Lists and tags

Which meanings sit behind the tags on For Example Nothing...?

These tags come from For Example Nothing... and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does For Example Nothing... appear?

These Rust Insights lists include For Example Nothing...: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

What does the population of For Example Nothing... look like?

Of its 40 slots, For Example Nothing... currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 4. Its strongest hour in the past 48 was 16:00 UTC, with an average of 2 players.

Where does For Example Nothing... sit in the rankings?

On player hours for the last seven days, For Example Nothing... sits at #4,364, inside the top 20% of ranked servers.

Settings and rules

What settings and rules apply on For Example Nothing...?

No gather rate appears in the name of For Example Nothing.... The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is off: Valve's anti-cheat is not active.

What is the map on For Example Nothing...?

For Example Nothing... runs a procedural map of size 4,000 with seed 2026680033, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

What is the way to join For Example Nothing...?

Type client.connect 206.72.195.74:27041 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://www.gamehostbros.com is its website.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The slot count is 40.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.