Server profile
Halo Test
Online, with 0 of 50 players on; ranked #15,318 of every public Rust server, the top 69%. It last wiped 83d ago.
Online 205.209.120.235:28080 checked 6m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does Halo Test wipe, and on which day?
Too few wipes are on record for Halo Test to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 83 days 14 hours ago.
About the server
Does Halo Test hold a steady frame rate?
Server fps averaged 143 over 48 hours; the lowest reading was 74. The world held a peak of 65,978 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,646 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is Halo Test on?
Rust network protocol 2632 and build 160450 on Windows is what Halo Test runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Halo Test, and is it online?
At the time of this check Halo Test is online. Going by the uptime figure it gives, its last restart was around 47 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for Halo Test?
A region is not published by Halo Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 205.209.120.235:28080 is where it answers.
Tags
Which meanings sit behind the tags on Halo Test?
When the game's server browser reads Halo Test, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2632 (Protocol): To join you need the same version; protocol 2632; cs160450 (Build): The game build is 160450; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Halo Test?
Halo Test appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on Halo Test right now, and how does that number move?
Halo Test shows 0 players at the moment, against 50 slots. Its average over seven days comes to 0 players.
How does Halo Test compare with other Rust servers in the ranking?
Player hours over seven days put Halo Test at #15,318, within the top 69% of the ranked field.
Settings and rules
What settings and rules apply on Halo Test?
The name of Halo Test does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on Halo Test?
The game generates the map on Halo Test: procedural, size 3,500, seed 664382915. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
What is the way to join Halo Test?
To connect, start Rust and enter client.connect 205.209.120.235:28080 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.