Server profile
pllm-test-2
Offline, with 0 of 4 players on; ranked #15,339 of every public Rust server, the top 69%. It last wiped 5d ago.
Offline 205.196.144.26:28215 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does pllm-test-2 wipe, and on which day?
Too few wipes are on record for pllm-test-2 to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 5 days 15 hours have passed since its current world was created.
Server
On what version does pllm-test-2 currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for pllm-test-2. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for pllm-test-2, and is it online?
pllm-test-2 is offline at the moment; the last time it was seen was 5 days 14 hours ago. It spent 0 of the last 5 full days' 120 hours up, 0% of the time. Rust Insights first logged this server on 23 October 2026.
What location is listed for pllm-test-2?
A region is not published by pllm-test-2. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 205.196.144.26:28215.
Tags
Which meanings sit behind the tags on pllm-test-2?
When the game's server browser reads pllm-test-2, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): It holds 4 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does pllm-test-2 turn up among the Rust Insights lists and filters?
These Rust Insights lists include pllm-test-2: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
How many players are on pllm-test-2 right now?
pllm-test-2 was last seen 5 days 14 hours ago and is offline right now. A seven-day average of 0 players puts the last week in context.
How does pllm-test-2 compare with other Rust servers in the ranking?
On player hours for the last seven days, pllm-test-2 sits at #15,339, inside the top 69% of ranked servers.
Rules and settings
What settings and rules apply on pllm-test-2?
No gather rate appears in the name of pllm-test-2. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on pllm-test-2?
A procedural map, generated by the game, is what pllm-test-2 runs.
Connecting
What is the way to join pllm-test-2?
To connect, start Rust and enter client.connect 205.196.144.26:28215 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.