Server profile
rules local test
Offline, with 0 of 10 players on; ranked #15,396 of every public Rust server, the top 69%. It last wiped 7d ago.
Offline 204.93.237.12:28515 checked 7d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does rules local test wipe, and how often?
The record of rules local test's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 7 days 16 hours have passed since its current world was created.
Server details
On what version does rules local test currently run?
Rust network protocol 2634 and build 167781 on Linux is what rules local test runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is rules local test, and is it up at the moment?
rules local test is offline at the moment; the last time it was seen was 7 days 16 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 21 October 2026.
Where does rules local test run from?
No region is published by rules local test. Rust Insights reports the location a server declares, not the physical place of the machine. 204.93.237.12:28515 is where it answers.
Tags
Which meanings sit behind the tags on rules local test?
These tags come from rules local test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does rules local test appear?
rules local test appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on rules local test right now?
rules local test was last seen 7 days 16 hours ago and is offline right now.
Where does rules local test sit in the rankings?
The player-hours ranking for the last seven days puts rules local test at #15,396, among the top 69% of all ranked servers.
Rules and settings
What settings and rules apply on rules local test?
Nothing about gather rate is given in the name of rules local test. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched off.
Which map is live on rules local test?
The game generates the map on rules local test, which is procedural.
How to join
How can you get onto rules local test?
Type client.connect 204.93.237.12:28515 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.