Server profile
Local PVE | Closed test
Offline, with 0 of 4 players on; ranked #15,308 of every public Rust server, the top 70%. It last wiped 9d ago.
Offline 203.23.178.51:28015 checked 9d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 10:24 UTC9d ago | 0 | – | running | 1 |
| Mon 12 Oct, 14:41 UTC16d ago | 1 | – | 6.8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Local PVE | Closed test look like once wipe day arrives?
The average busiest point of its recent wipes was 0 players. The peak crowd on this wipe came 0 hours after it started.
When does Local PVE | Closed test wipe, and how often?
Too few wipes are on record for Local PVE | Closed test to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 9 days 18 hours ago.
Server
On what version does Local PVE | Closed test currently run?
Rust network protocol 2634 and build 167781 on Windows is what Local PVE | Closed test runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Local PVE | Closed test, and is it up at the moment?
The last sighting of Local PVE | Closed test was 9 days 17 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 21 September 2026.
What location is listed for Local PVE | Closed test?
No region is published by Local PVE | Closed test. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 203.23.178.51:28015.
Server tags
Which meanings sit behind the tags on Local PVE | Closed test?
When the game's server browser reads Local PVE | Closed test, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Local PVE | Closed test appear?
The Rust Insights lists that carry Local PVE | Closed test are Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on Local PVE | Closed test right now, and how does that number move?
Local PVE | Closed test is offline at the moment; the last sighting was 9 days 17 hours ago.
In the ranking of Rust servers, where does Local PVE | Closed test place?
Player hours over seven days put Local PVE | Closed test at #15,308, within the top 70% of the ranked field.
Settings and rules
How is Local PVE | Closed test configured, and what rules apply?
Nothing about gather rate is given in the name of Local PVE | Closed test. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on Local PVE | Closed test?
A procedural map, generated by the game, is what Local PVE | Closed test runs.
How to join
How can you get onto Local PVE | Closed test?
Type client.connect 203.23.178.51:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.