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Rust Insights

Server profile

Local PVE | Closed test

Offline, with 0 of 4 players on; ranked #15,308 of every public Rust server, the top 70%. It last wiped 9d ago.

Filed under moddedoxidepve
Launch Rust and join
0/ 4 players now 0% full
07-day averagepeak –
#15,308ranktop 70%
9d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k21 Sep25 Sep13 Oct17 Oct22 Oct26 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6.8 days usual gap between real wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 19 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 10:24 UTC9d ago 0 – running 1
Mon 12 Oct, 14:41 UTC16d ago 1 – 6.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 251 on average213/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average89/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 105 on average101/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average51/200
  5. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average39/300
  6. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average16/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Local PVE | Closed test look like once wipe day arrives?

The average busiest point of its recent wipes was 0 players. The peak crowd on this wipe came 0 hours after it started.

When does Local PVE | Closed test wipe, and how often?

Too few wipes are on record for Local PVE | Closed test to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 9 days 18 hours ago.

Server

On what version does Local PVE | Closed test currently run?

Rust network protocol 2634 and build 167781 on Windows is what Local PVE | Closed test runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is Local PVE | Closed test, and is it up at the moment?

The last sighting of Local PVE | Closed test was 9 days 17 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 21 September 2026.

What location is listed for Local PVE | Closed test?

No region is published by Local PVE | Closed test. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 203.23.178.51:28015.

Server tags

Which meanings sit behind the tags on Local PVE | Closed test?

When the game's server browser reads Local PVE | Closed test, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does Local PVE | Closed test appear?

The Rust Insights lists that carry Local PVE | Closed test are Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How many players are on Local PVE | Closed test right now, and how does that number move?

Local PVE | Closed test is offline at the moment; the last sighting was 9 days 17 hours ago.

In the ranking of Rust servers, where does Local PVE | Closed test place?

Player hours over seven days put Local PVE | Closed test at #15,308, within the top 70% of the ranked field.

Settings and rules

How is Local PVE | Closed test configured, and what rules apply?

Nothing about gather rate is given in the name of Local PVE | Closed test. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

What is the map on Local PVE | Closed test?

A procedural map, generated by the game, is what Local PVE | Closed test runs.

How to join

How can you get onto Local PVE | Closed test?

Type client.connect 203.23.178.51:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp4
Max players The slot count is 4.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.