Server profile
Drift Staging
Online, with 0 of 40 players on; ranked #14,843 of every public Rust server, the top 67%. It last wiped 15d ago.
Online 203.16.163.8:27387 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 15:15 UTC15d ago | 2 | – | running | 0 |
| Tue 13 Oct, 17:17 UTC15d ago | 5 | – | 0.9 days | 0 |
| Mon 12 Oct, 20:37 UTC16d ago | 5 | – | 0.9 days | 0 |
| Mon 5 Oct, 14:21 UTC24d ago | 2 | halved by day 1 | 7.3 days | 0 |
| Sun 4 Oct, 15:18 UTC25d ago | 2 | – | 1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at Drift Staging?
Recent wipes peaked at 4 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.
On what schedule does Drift Staging wipe?
No next wipe can be predicted for Drift Staging, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 15 days have passed since its current world was created.
Server
What does performance look like on Drift Staging?
The 48-hour average for server fps is 169, and 108 was the lowest seen. At its highest the entity count reached 24,268: buildings, deployables and everything else. It drew as much as 3,701 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on Drift Staging?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Drift Staging. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Drift Staging, and is it online?
Right now Drift Staging is up and running. About 48 minutes ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 4 October 2026 is when Rust Insights first saw it.
What location is listed for Drift Staging?
No region is published by Drift Staging. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 203.16.163.8:27387.
Lists and tags
What is meant by each tag on Drift Staging?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Drift Staging publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Drift Staging?
These Rust Insights lists include Drift Staging: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Drift Staging right now?
Drift Staging shows 0 players at the moment, against 40 slots. Over the past week it peaked at 1 and averaged 0 players.
Where does Drift Staging sit in the rankings?
The player-hours ranking for the last seven days puts Drift Staging at #14,843, among the top 67% of all ranked servers.
Rules and settings
What are the settings and rules for Drift Staging?
No gather rate appears in the name of Drift Staging. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on Drift Staging?
The game generates the map on Drift Staging: procedural, size 3,500, seed 50000. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.
Connecting
What is the way to join Drift Staging?
Type client.connect 203.16.163.8:27387 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.