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Rust Insights

Server profile

private events

Online, with 4 of 60 players on; ranked #4,813 of every public Rust server, the top 22%. It last wiped 1d ago.

Filed under moddedoxide
Launch Rust and join
4/ 60 players now 7% full
07-day averagepeak 4
#4,813ranktop 22%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
0123419:0004:0013:0022:0007:0016:00Wiped Mon 26 Oct, 17:05 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
05010015020019:0004:0013:0022:0007:0016:00Wiped Mon 26 Oct, 17:05 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 22% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.9 days usual gap between real wipes
33% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
67% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctMon 19 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:05 UTC1d ago – – running 0
Fri 23 Oct, 14:32 UTC4d ago 2 held half 3.1 days 0
Mon 19 Oct, 16:56 UTC8d ago 1 held half 3.9 days 0
Wed 7 Oct, 13:23 UTC20d ago 3 halved by day 1 12.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 162 on average227/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average125/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average189/225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average34/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average198/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average65/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at private events?

At their busiest, its recent wipes drew 2 players on average. The peak crowd on this wipe came 1 hours after it started. Half the peak held until the next wipe in 67% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

On what schedule does private events wipe?

No next wipe can be predicted for private events, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 25 hours ago.

Server details

How well does private events perform?

The 48-hour average for server fps is 129, and 95 was the lowest seen. At its highest the entity count reached 69,062: buildings, deployables and everything else. It drew as much as 3,948 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on private events?

Rust network protocol 2635 and build 168909 on Linux is what private events runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for private events, and is it online?

At the time of this check private events is online. The uptime it reports puts the last restart at about 2 hours ago. The last 7 full days gave 153 of 168 hours up, or 91% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for private events?

No region is published by private events. Rust Insights reports the location a server declares, not the physical place of the machine. 203.16.163.198:26595 is where it answers.

Lists and tags

What is meant by each tag on private events?

When the game's server browser reads private events, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): It holds 60 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature private events?

These Rust Insights lists include private events: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What does the population of private events look like?

private events shows 4 players at the moment, against 60 slots. A weekly average of 0 players goes with a peak of 4. Look at the last 48 hours and the peak hour is 16:00 UTC, at 4 players on average.

Where does private events sit in the rankings?

The player-hours ranking for the last seven days puts private events at #4,813, among the top 22% of all ranked servers.

Rules and settings

What settings and rules apply on private events?

The name of private events does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

What is the map on private events?

Size 3,500 and seed 1862422565 define the procedural map on private events, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How can you get onto private events?

Type client.connect 203.16.163.198:26595 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp60,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp60
Max players It holds 60 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.