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Rust Insights

Server profile

SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY

Online, with 0 of 40 players on; ranked #15,183 of every public Rust server, the top 68%. It last wiped 18d ago.

Filed under 2x weekly wipes vanillamoddedoxide
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak 1
#15,183ranktop 68%
18d agolast wipeweekly schedule
2d 22hnext wipeSun 1 Nov, 15:36 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75118:0003:0012:0021:0006:0015:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040018:0003:0012:0021:0006:0015:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Sunday 1 November, 15:36 UTC, in 2d 22h. Its weekly schedule tag · low confidence

6 days usual gap between real wipes
50% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
0% crowd held else halves by day 3

Coming wipes

  1. 2d 22hSun 1 Nov, 15:36 UTC
  2. 7d 1hThu 5 Nov, 19:00 UTCFW
  3. 9d 22hSun 8 Nov, 15:36 UTC
  4. 16d 22hSun 15 Nov, 15:36 UTC
  5. 23d 22hSun 22 Nov, 15:36 UTC
  6. 30d 22hSun 29 Nov, 15:36 UTC
  7. 35d 1hThu 3 Dec, 19:00 UTCFW
  8. 37d 22hSun 6 Dec, 15:36 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 11 OctFri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 15:36 UTC18d ago 2 – running 1
Fri 2 Oct, 09:41 UTC27d ago 2 halved by day 3 9.2 days 0
Fri 25 Sep, 19:43 UTC33d ago 4 halved by day 2 6.6 days 0
Sun 20 Sep, 09:47 UTC39d ago 1 halved by day 3 5.4 days 0
Sat 19 Sep, 20:28 UTC39d ago 1 – 0.6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 333 on average890/960
  2. MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 317 on average156/1000
  3. Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 284 on average209/240
  4. MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 283 on average267/1900
  5. РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average67/100
  6. VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 131 on average35/100

The short version

Quick answers

From the figures on this page.

Wipe days

What does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY look like once wipe day arrives?

At their busiest, its recent wipes drew 3 players on average. 5 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 3.

How often does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY wipe, and on which day?

The prediction for SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY follows its tag, because too few of its wipes are on record to confirm the schedule. Sunday 1 November at 15:36 UTC is when the next wipe is due. This world dates from 18 days 1 hours ago. The tags list wipes as weekly.

About the server

What does performance look like on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

Server fps averaged 227 over 48 hours; the lowest reading was 185. The world held a peak of 17,519 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,845 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

Rust network protocol 2635 and build 168909 on Linux is what SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY, and is it up at the moment?

At the time of this check SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY is online. The uptime it reports puts the last restart at about 2 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 17 September 2026 is when Rust Insights first saw it.

In which location does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY sit?

No region is published by SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 203.16.163.142:27267.

Server tags

How should you read the tags listed for SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes arrive weekly; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY appear?

The Rust Insights lists that carry SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY are Rust servers with a 2x gather rate and Modded Rust servers, explained. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

Population history

How many players are on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY right now?

Of its 40 slots, SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 10:00 UTC, averaging 0 players.

Where does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY sit in the rankings?

Player hours over seven days put SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY at #15,183, within the top 68% of the ranked field.

Settings and rules

What settings and rules apply on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

A 2x gather rate is what the name of SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY states. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.

Which map is live on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY runs a procedural map of size 2,000 with seed 50000, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

How do you connect to SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

Open the console with F1 in Rust and enter client.connect 203.16.163.142:27267. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^w,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly Wipes arrive weekly.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.