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Rust Insights

Server profile

Rustalgia

Online, with 0 of 10 players on; ranked #8,404 of every public Rust server, the top 38%. It last wiped 11d ago.

Filed under moddedoxide
Launch Rust and join Website
0/ 10 players now 0% full
07-day averagepeak 1
#8,404ranktop 38%
11d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040020:0005:0014:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct21 Oct29 Oct

Note: Top 38% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.2 days usual gap between real wipes
20% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 18 OctSat 3 OctSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 15:25 UTC11d ago 1 – running 0
Sat 3 Oct, 13:27 UTC26d ago 0 – 15.1 days 0
Sun 20 Sep, 22:08 UTC38d ago 1 halved by day 1 12.6 days 0
Fri 18 Sep, 18:29 UTC41d ago 3 halved by day 1 2.2 days 1
Fri 18 Sep, 10:56 UTC41d ago 4 – 0.3 days 0
Thu 17 Sep, 12:41 UTC42d ago 4 – 0.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average114/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average185/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average72/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average215/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348/350

The short version

Quick answers

From the figures on this page.

Wipe schedule

On Rustalgia, what happens on wipe day?

The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 1.

On what schedule does Rustalgia wipe?

There is no next wipe to predict: Rustalgia wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 11 days 3 hours ago.

About the server

How well does Rustalgia perform?

The 48-hour average for server fps is 234, and 179 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 13,360. Memory use peaked at 3,005 MB. A climbing entity count and low fps are what players experience as lag.

On what version does Rustalgia currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Rustalgia. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Rustalgia, and is it online?

At the time of this check Rustalgia is online. About 1 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 16 September 2026 is when Rust Insights first saw it.

What location is listed for Rustalgia?

No region is published by Rustalgia. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 203.16.163.128:20745 is where it answers.

Server tags

How should you read the tags listed for Rustalgia?

These tags come from Rustalgia and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Rustalgia appear?

The Rust Insights lists that carry Rustalgia are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How many players are on Rustalgia right now, and how does that number move?

At the time of this refresh, Rustalgia holds 0 players on 10 slots. Over the past week it peaked at 1 and averaged 0 players.

How does Rustalgia compare with other Rust servers in the ranking?

On player hours for the last seven days, Rustalgia sits at #8,404, inside the top 38% of ranked servers.

Rules and settings

How is Rustalgia configured, and what rules apply?

Nothing about gather rate is given in the name of Rustalgia. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

What is the map on Rustalgia?

Size 2,000 and seed 1337 define the procedural map on Rustalgia, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

How can you get onto Rustalgia?

To connect, start Rust and enter client.connect 203.16.163.128:20745 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://discord.com/invite/EdhxwNEPYy.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.