Server profile
rustsc client test
Offline, with 0 of 10 players on; ranked #11,179 of every public Rust server, the top 50%. It makes a new world every few hours rather than wiping.
Offline 203.149.74.189:29010 checked 12h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 50% of all ranked servers. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 08:33 UTC14h ago | – | – | – | 0 |
| Thu 29 Oct, 00:04 UTC23h ago | – | – | – | 0 |
| Wed 28 Oct, 21:54 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 21:42 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 21:37 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 21:32 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 21:27 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 21:21 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 21:12 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 14:32 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 14:17 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 10:33 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 09:40 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 06:47 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 06:34 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 06:00 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 05:01 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 23:09 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 22:39 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 18:05 UTC2d ago | – | – | – | 0 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does rustsc client test wipe, and on which day?
No wipe schedule is kept on rustsc client test; the world is remade every few hours instead, and those resets do not count as wipes.
About the server
What Rust version is live on rustsc client test?
The Rust build is network protocol 2635 and build 168909, running on Linux, for rustsc client test. Joining needs your game on the same protocol, which Steam updates for you.
Has rustsc client test stayed online, and is it up now?
The last sighting of rustsc client test was 12 hours ago, and it is offline at present. It spent 31 of the last 7 full days' 168 hours up, 18% of the time. On 21 October 2026 is when Rust Insights first saw it.
In which location does rustsc client test sit?
No region is published by rustsc client test. Rust Insights reports the location a server declares, not the physical place of the machine. 203.149.74.189:29010 is where it answers.
Tags
How should you read the tags listed for rustsc client test?
When the game's server browser reads rustsc client test, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does rustsc client test turn up among the Rust Insights lists and filters?
These Rust Insights lists include rustsc client test: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population history
How many players are on rustsc client test right now, and how does that number move?
rustsc client test was last seen 12 hours ago and is offline right now. The seven-day average is 0 players, and the highest point in that week was 1. Its strongest hour in the past 48 was 09:00 UTC, with an average of 1 players.
In the ranking of Rust servers, where does rustsc client test place?
Player hours over seven days put rustsc client test at #11,179, within the top 50% of the ranked field.
Settings and rules
What settings and rules apply on rustsc client test?
The name of rustsc client test does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on rustsc client test?
The map on rustsc client test is procedural and the game generates it.
Connecting
How do you connect to rustsc client test?
To connect, start Rust and enter client.connect 203.149.74.189:29010 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.