Server profile
S.O.S.Au/NZ (.Shoot.on.Sight.)
Offline, with 0 of 50 players on; ranked #16,674 of every public Rust server, the top 70%. It last wiped 28d ago.
Offline 203.12.3.54:28515 checked 28d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 13d 22hThu 12 Nov, 02:41 UTC
- 20d 22hThu 19 Nov, 02:41 UTC
- 27d 22hThu 26 Nov, 02:41 UTC
- 35d 15hThu 3 Dec, 19:00 UTCFW
- 41d 22hThu 10 Dec, 02:41 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 02:41 UTC28d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at S.O.S.Au/NZ (.Shoot.on.Sight.)?
At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
How often does S.O.S.Au/NZ (.Shoot.on.Sight.) wipe, and on which day?
The prediction for S.O.S.Au/NZ (.Shoot.on.Sight.) follows its tag, because too few of its wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 28 days 1 hours have passed since its current world was created. A weekly wipe schedule is published in its tags.
Server details
Which Rust version is S.O.S.Au/NZ (.Shoot.on.Sight.) on?
Running on Windows, S.O.S.Au/NZ (.Shoot.on.Sight.) is on Rust network protocol 2633 and build 165217. You can only join if your game is on the same protocol; Steam handles that update.
Has S.O.S.Au/NZ (.Shoot.on.Sight.) stayed online, and is it up now?
Offline at the moment, S.O.S.Au/NZ (.Shoot.on.Sight.) was last seen 28 days 1 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 24 September 2026.
What location is listed for S.O.S.Au/NZ (.Shoot.on.Sight.)?
S.O.S.Au/NZ (.Shoot.on.Sight.) publishes no region tag, but Oceania is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 203.12.3.54:28515 is where it answers.
Server tags
How should you read the tags listed for S.O.S.Au/NZ (.Shoot.on.Sight.)?
The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^w (Weekly): The cycle repeats each week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what S.O.S.Au/NZ (.Shoot.on.Sight.) publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does S.O.S.Au/NZ (.Shoot.on.Sight.) turn up among the Rust Insights lists and filters?
S.O.S.Au/NZ (.Shoot.on.Sight.) appears among the following Rust Insights lists: Oceania Rust servers and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Population history
What does the population of S.O.S.Au/NZ (.Shoot.on.Sight.) look like?
S.O.S.Au/NZ (.Shoot.on.Sight.) was last seen 28 days 1 hours ago and is offline right now.
Where does S.O.S.Au/NZ (.Shoot.on.Sight.) sit in the rankings?
Player hours over seven days put S.O.S.Au/NZ (.Shoot.on.Sight.) at #16,674, within the top 70% of the ranked field.
Settings and rules
How is S.O.S.Au/NZ (.Shoot.on.Sight.) configured, and what rules apply?
The name of S.O.S.Au/NZ (.Shoot.on.Sight.) does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on S.O.S.Au/NZ (.Shoot.on.Sight.)?
Size 4,680 and seed 25092026 define the procedural map on S.O.S.Au/NZ (.Shoot.on.Sight.), generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
What is the way to join S.O.S.Au/NZ (.Shoot.on.Sight.)?
Type client.connect 203.12.3.54:28515 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.