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Rust Insights

Server profile

S.O.S.Au/NZ (.Shoot.on.Sight.)

Offline, with 1 of 50 players on; ranked #5,781 of every public Rust server, the top 26%. It last wiped 6d ago.

Filed under weekly wipes moddedoxide
Launch Rust and join
1/ 50 players now 2% full
17-day averagepeak 3
#5,781ranktop 26%
6d agolast wipeweekly schedule
21hnext wipeThu 29 Oct, 18:35 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123411:0000:0003:0007:0010:0014:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608011:0000:0003:0007:0010:0014:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 26% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 29 October, 18:35 UTC, in 21h. Its weekly schedule tag · low confidence

3.7 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

Coming wipes

  1. 21hThu 29 Oct, 18:35 UTC
  2. 7d 21hThu 5 Nov, 19:00 UTCFW
  3. 14d 21hThu 12 Nov, 18:35 UTC
  4. 21d 21hThu 19 Nov, 18:35 UTC
  5. 28d 21hThu 26 Nov, 18:35 UTC
  6. 35d 21hThu 3 Dec, 19:00 UTCFW
  7. 42d 21hThu 10 Dec, 18:35 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctSun 18 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:35 UTC6d ago 1 – running 0
Sun 18 Oct, 03:13 UTC10d ago 1 held half 4.6 days 0
Thu 15 Oct, 22:53 UTC12d ago 1 held half 2.2 days 0
Sat 10 Oct, 05:34 UTC18d ago 1 held half 5.7 days 0
Sat 3 Oct, 13:45 UTC25d ago 1 held half 6.7 days 0
Thu 1 Oct, 23:01 UTC FW26d ago 1 – 1.6 days 0
Tue 29 Sep, 02:34 UTC29d ago 1 held half 2.9 days 0
Sat 19 Sep, 03:02 UTC39d ago 1 halved by day 1 10 days 1
Thu 17 Sep, 22:54 UTC40d ago 1 – 1.2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rustafied.com - AU MainOC · groups of 16+ · weekly · 148 on average8/100
  2. Rustafied.com - AU MondayOC · groups of 16+ · weekly · 119 on average47/100
  3. Rustopia.gg - AU MainOC · groups of 12+ · weekly · 60 on average5/150
  4. Rustafied.com - AU FridayOC · groups of 16+ · weekly · 29 on average8/100
  5. RustForNoobs.com | Main | Weekly | AUOC · groups of 100+ · weekly · 2 on average0/150
  6. [AU] Winterust - 2x MainOC · groups of 10+ · 2x · weekly · 80 on average1/75

The short version

Quick answers

From the figures on this page.

Wipe schedule

On S.O.S.Au/NZ (.Shoot.on.Sight.), what happens on wipe day?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

On what schedule does S.O.S.Au/NZ (.Shoot.on.Sight.) wipe?

The prediction for S.O.S.Au/NZ (.Shoot.on.Sight.) follows its tag, because too few of its wipes are on record to confirm the schedule. Thursday 29 October at 18:35 UTC is when the next wipe is due. 6 days 2 hours have passed since its current world was created. A weekly wipe schedule is published in its tags.

Server details

Does S.O.S.Au/NZ (.Shoot.on.Sight.) hold a steady frame rate?

The 48-hour average for server fps is 60, and 60 was the lowest seen. The world held a peak of 125,128 entities, counting buildings, deployables and all the rest. The highest memory figure was 3,490 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does S.O.S.Au/NZ (.Shoot.on.Sight.) currently run?

The Rust build is network protocol 2635 and build 168909, running on Windows, for S.O.S.Au/NZ (.Shoot.on.Sight.). The same protocol is required to join, and Steam takes care of updating it.

Has S.O.S.Au/NZ (.Shoot.on.Sight.) stayed online, and is it up now?

S.O.S.Au/NZ (.Shoot.on.Sight.) is offline at the moment; the last time it was seen was 6 hours ago. About 14 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 39 of 168 hours up, or 23% of the time. The first record Rust Insights has of it is 17 September 2026.

What location is listed for S.O.S.Au/NZ (.Shoot.on.Sight.)?

No region tag comes from S.O.S.Au/NZ (.Shoot.on.Sight.), though the name suggests Oceania. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 203.12.3.54:28015.

Lists and tags

Which meanings sit behind the tags on S.O.S.Au/NZ (.Shoot.on.Sight.)?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^w (Weekly): The cycle repeats each week; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what S.O.S.Au/NZ (.Shoot.on.Sight.) publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does S.O.S.Au/NZ (.Shoot.on.Sight.) turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry S.O.S.Au/NZ (.Shoot.on.Sight.) are Oceania Rust servers and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Population history

What does the population of S.O.S.Au/NZ (.Shoot.on.Sight.) look like?

S.O.S.Au/NZ (.Shoot.on.Sight.) was last seen 6 hours ago and is offline right now. The seven-day average is 1 players, and the highest point in that week was 3. The busiest point of the last 48 hours fell at 12:00 UTC, averaging 2 players.

How does S.O.S.Au/NZ (.Shoot.on.Sight.) compare with other Rust servers in the ranking?

On player hours for the last seven days, S.O.S.Au/NZ (.Shoot.on.Sight.) sits at #5,781, inside the top 26% of ranked servers.

Map and rules

How is S.O.S.Au/NZ (.Shoot.on.Sight.) configured, and what rules apply?

The name of S.O.S.Au/NZ (.Shoot.on.Sight.) does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

Which map is live on S.O.S.Au/NZ (.Shoot.on.Sight.)?

The game generates the map on S.O.S.Au/NZ (.Shoot.on.Sight.): procedural, size 4,680, seed 23102026. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How can you get onto S.O.S.Au/NZ (.Shoot.on.Sight.)?

Open the console with F1 in Rust and enter client.connect 203.12.3.54:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly The cycle repeats each week.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.