Server profile
Rust War
Online, with 0 of 3 players on; ranked #15,195 of every public Rust server, the top 68%. It last wiped 18d ago.
Online 202.36.95.154:21098 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 12:09 UTC18d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On Rust War, what happens on wipe day?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
How often does Rust War wipe, and on which day?
The record of Rust War's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 18 days 15 hours have passed since its current world was created.
About the server
What does performance look like on Rust War?
The 48-hour average for server fps is 96, and 58 was the lowest seen. The world held a peak of 27,202 entities, counting buildings, deployables and all the rest. It drew as much as 3,560 MB of memory. A climbing entity count and low fps are what players experience as lag.
On what version does Rust War currently run?
Running on Linux, Rust War is on Rust network protocol 2635 and build 167398. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Rust War, and is it up at the moment?
At the time of this check Rust War is online. The uptime it reports puts the last restart at about 3 days 15 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for Rust War?
There is no region published for Rust War. Rust Insights reports the location a server declares, not the physical place of the machine. 202.36.95.154:21098 is where it answers.
Tags
Which meanings sit behind the tags on Rust War?
When the game's server browser reads Rust War, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp3 (Max players): The slot count is 3; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Rust War appear?
These Rust Insights lists include Rust War: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Rust War right now, and how does that number move?
At the time of this refresh, Rust War holds 0 players on 3 slots. A weekly average of 0 players goes with a peak of 1.
Where does Rust War sit in the rankings?
The player-hours ranking for the last seven days puts Rust War at #15,195, among the top 68% of all ranked servers.
Rules and settings
What settings and rules apply on Rust War?
No gather rate appears in the name of Rust War. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched off.
Which map is live on Rust War?
Rust War runs a procedural map of size 2,500 with seed 50000, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.
How to join
How do you connect to Rust War?
To connect, start Rust and enter client.connect 202.36.95.154:21098 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.