Server profile
Dark Night Club X5 PvE Zombie
Offline, with 1 of 30 players on; ranked #15,498 of every public Rust server, the top 68%. It last wiped 41d ago.
Offline 201.187.215.57:28015 checked 37d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 17 Sep, 20:37 UTC41d ago | 3 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe days
On Dark Night Club X5 PvE Zombie, what happens on wipe day?
At their busiest, its recent wipes drew 3 players on average. 6 hours after the latest wipe, the crowd peaked.
When does Dark Night Club X5 PvE Zombie wipe, and how often?
Each month Dark Night Club X5 PvE Zombie wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 41 days 7 hours have passed since its current world was created. Its tags state a monthly wipe schedule.
Server details
On what version does Dark Night Club X5 PvE Zombie currently run?
Running on Windows, Dark Night Club X5 PvE Zombie is on Rust network protocol 2633 and build 164530. Joining needs your game on the same protocol, which Steam updates for you.
Has Dark Night Club X5 PvE Zombie stayed online, and is it up now?
The last sighting of Dark Night Club X5 PvE Zombie was 37 days 8 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 17 September 2026.
In which location does Dark Night Club X5 PvE Zombie sit?
No region is published by Dark Night Club X5 PvE Zombie. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 201.187.215.57:28015.
Server tags
How should you read the tags listed for Dark Night Club X5 PvE Zombie?
When the game's server browser reads Dark Night Club X5 PvE Zombie, it finds these tags: gmvanilla (Game mode): This server runs vanilla survival; mp30 (Max players): 30 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs164530 (Build): Build 164530 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; modded (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Dark Night Club X5 PvE Zombie appear?
The Rust Insights lists that carry Dark Night Club X5 PvE Zombie are 5x Rust servers, explained, Modded Rust servers, explained, Rust PvE servers, live and Zombie servers, listed and explained. You will find it on the server list by applying these filters: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Player counts
How many players are on Dark Night Club X5 PvE Zombie right now, and how does that number move?
The last time Dark Night Club X5 PvE Zombie was seen online was 37 days 8 hours ago, and it is offline now.
Where does Dark Night Club X5 PvE Zombie sit in the rankings?
The player-hours ranking for the last seven days puts Dark Night Club X5 PvE Zombie at #15,498, among the top 68% of all ranked servers.
Rules and settings
What settings and rules apply on Dark Night Club X5 PvE Zombie?
A 5x gather rate is what the name of Dark Night Club X5 PvE Zombie states. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. The server has Valve's VAC anti-cheat switched on.
Which map is live on Dark Night Club X5 PvE Zombie?
Size 3,500 and seed 674960 define the procedural map on Dark Night Club X5 PvE Zombie, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
What is the way to join Dark Night Club X5 PvE Zombie?
Open the console with F1 in Rust and enter client.connect 201.187.215.57:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl.
