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Rust Insights

Server profile

Dark Night Club X5 PvE Zombie

Offline, with 3 of 30 players on; ranked #11,716 of every public Rust server, the top 49%. It last wiped 41d ago.

Filed under 5x monthly wipes vanillamoddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
3/ 30 players now 10% full
07-day averagepeak –
#11,716ranktop 49%
41d agolast wipemonthly schedule
7d 19hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k27 Sep29 Sep30 Sep2 Oct3 Oct5 Oct

Note: Top 49% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [LATAM] LUNARUST PVE X5 Mensual | 01/10 Full WipeSA · groups of 8+ · 5x · monthly · 53 on average1/100
  2. GOM 5x PVE / With PURGE Grumpy Old Man |Kits|Skins|BackPack|AntNA · groups of 15+ · 5x · monthly · 7 on average10/100
  3. Dads Gaming Monthly 5x AU PvE - Raid Bases | Events | Kits | SkOC · groups of 8+ · 5x · monthly · 6 on average1/100
  4. SEA | Eclipse | PVE 5x | Newbie Friendly | Events | Perfectly MEA · groups of 8+ · 5x · monthly · 5 on average0/100
  5. Freedom PVE | 5x | Refined Loot | Raid BasesNA · groups of 50+ · 5x · monthly · 3 on average3/50
  6. JP ともすけサーバー  5x Raidable Bases | BossesEA · groups of 8+ · 5x · monthly · 2 on average1/20

The short version

Quick answers

From the figures on this page.

Wipe days

How often does Dark Night Club X5 PvE Zombie wipe, and on which day?

The date for Dark Night Club X5 PvE Zombie's next wipe is an estimate, and the force wipe provides the basis. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 41 days 2 hours ago. The tags put wipes at monthly.

About the server

What Rust version is live on Dark Night Club X5 PvE Zombie?

Rust network protocol 2633 and build 165217 on Windows is what Dark Night Club X5 PvE Zombie runs. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Dark Night Club X5 PvE Zombie, and is it online?

Offline at the moment, Dark Night Club X5 PvE Zombie was last seen 30 days 3 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 27 September 2026 is when Rust Insights first saw it.

Where does Dark Night Club X5 PvE Zombie run from?

There is no region published for Dark Night Club X5 PvE Zombie. Rust Insights reports the location a server declares, not the physical place of the machine. 201.187.211.206:28015 is where it answers.

Server tags

Which meanings sit behind the tags on Dark Night Club X5 PvE Zombie?

These tags come from Dark Night Club X5 PvE Zombie and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp30 (Max players): The slot count is 30; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; modded (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does Dark Night Club X5 PvE Zombie turn up among the Rust Insights lists and filters?

These Rust Insights lists include Dark Night Club X5 PvE Zombie: 5x Rust servers, explained, Modded Rust servers, explained, Rust PvE servers, live and Zombie servers, listed and explained. On the server list, the filters that surface it are Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Population history

What does the population of Dark Night Club X5 PvE Zombie look like?

The last time Dark Night Club X5 PvE Zombie was seen online was 30 days 3 hours ago, and it is offline now.

How does Dark Night Club X5 PvE Zombie compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts Dark Night Club X5 PvE Zombie at #11,716, among the top 49% of all ranked servers.

Settings and rules

What are the settings and rules for Dark Night Club X5 PvE Zombie?

The name of Dark Night Club X5 PvE Zombie says 5x gather. The default of 8 players per group is what applies here. pve is the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.

Which map is live on Dark Night Club X5 PvE Zombie?

Size 3,500 and seed 674960 define the procedural map on Dark Night Club X5 PvE Zombie, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How do you connect to Dark Night Club X5 PvE Zombie?

To connect, start Rust and enter client.connect 201.187.211.206:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl.

The small print

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2633,^m,^v,^p,gmvanilla,cs165217,ts8,^o^z,modded

Game

gmvanilla
Game mode This server runs vanilla survival.
mp30
Max players The slot count is 30.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2633
Protocol To join you need the same version; protocol 2633.
cs165217
Build Build 165217 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.
modded
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.