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Rust Insights

Server profile

Dark Night Club X5 PvE Zombie

Offline, with 0 of 30 players on; ranked #15,471 of every public Rust server, the top 71%. It last wiped 46d ago.

Filed under 5x monthly wipes vanillamoddedoxidepve
Launch Rust and join
0/ 30 players now 0% full
07-day averagepeak –
#15,471ranktop 71%
46d agolast wipemonthly schedule
8d 14hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. GOM 5x PVE / With PURGE Grumpy Old Man |Kits|Skins|BackPack|AntNA · groups of 15+ · 5x · monthly · 6 on average6/100
  2. Dads Gaming Monthly 5x AU PvE - Raid Bases | Events | Kits | SkOC · groups of 8+ · 5x · monthly · 6 on average1/100
  3. SEA | Eclipse | PVE 5x | Newbie Friendly | Events | Perfectly MEA · groups of 8+ · 5x · monthly · 5 on average3/100
  4. Freedom PVE | 5x | Refined Loot | Raid BasesNA · groups of 50+ · 5x · monthly · 3 on average1/50
  5. Dead Nasty Rust 5X PvE|Chill Vibes|High Reward|Endless Raids|SkNA · groups of 8+ · 5x · monthly · 3 on average0/100
  6. JP ともすけサーバー  5x Raidable Bases | BossesEA · groups of 8+ · 5x · monthly · 2 on average2/20

The short version

Quick answers

From the figures on this page.

Wipe days

On what schedule does Dark Night Club X5 PvE Zombie wipe?

The date for Dark Night Club X5 PvE Zombie's next wipe is an estimate, and the force wipe provides the basis. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 46 days 11 hours have passed since its current world was created. Wipes run monthly, as its tags say.

About the server

Which Rust version is Dark Night Club X5 PvE Zombie on?

Rust network protocol 2633 and build 163794 on Windows is what Dark Night Club X5 PvE Zombie runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Dark Night Club X5 PvE Zombie, and is it up at the moment?

Offline at the moment, Dark Night Club X5 PvE Zombie was last seen 40 days 21 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does Dark Night Club X5 PvE Zombie sit?

There is no region published for Dark Night Club X5 PvE Zombie. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 201.187.209.107:28015.

Lists and tags

Which meanings sit behind the tags on Dark Night Club X5 PvE Zombie?

When the game's server browser reads Dark Night Club X5 PvE Zombie, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp30 (Max players): The slot count is 30; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; modded (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does Dark Night Club X5 PvE Zombie turn up among the Rust Insights lists and filters?

These Rust Insights lists include Dark Night Club X5 PvE Zombie: 5x Rust servers, explained, Modded Rust servers, explained, Rust PvE servers, live and Zombie servers, listed and explained. On the server list, the filters that surface it are Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Population

How many players are on Dark Night Club X5 PvE Zombie right now?

The last time Dark Night Club X5 PvE Zombie was seen online was 40 days 21 hours ago, and it is offline now.

Where does Dark Night Club X5 PvE Zombie sit in the rankings?

The player-hours ranking for the last seven days puts Dark Night Club X5 PvE Zombie at #15,471, among the top 71% of all ranked servers.

Settings and rules

What are the settings and rules for Dark Night Club X5 PvE Zombie?

A 5x gather rate is what the name of Dark Night Club X5 PvE Zombie states. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. The server has Valve's VAC anti-cheat switched on.

What is the map on Dark Night Club X5 PvE Zombie?

The map on Dark Night Club X5 PvE Zombie is procedural and the game generates it.

Join

What is the way to join Dark Night Club X5 PvE Zombie?

Type client.connect 201.187.209.107:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2633,^m,^v,^p,gmvanilla,cs163794,ts8,^o^z,modded

Game

gmvanilla
Game mode The mode is vanilla survival.
mp30
Max players The slot count is 30.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2633
Protocol Matching versions are required, and the protocol is 2633.
cs163794
Build The game build is 163794.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly This server wipes monthly, together with the force wipe from Facepunch.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.
modded
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.