Server profile
Oil Trainer - Local Development
Offline, with 0 of 6 players on; ranked #16,965 of every public Rust server, the top 72%. It last wiped 30d ago.
Offline 2.59.158.100:28015 checked 30d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Oil Trainer - Local Development wipe, and how often?
The record of Oil Trainer - Local Development's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 30 days 12 hours ago.
Server
On what version does Oil Trainer - Local Development currently run?
Running on Windows, Oil Trainer - Local Development is on Rust network protocol 2633 and build 165217. The same protocol is required to join, and Steam takes care of updating it.
Has Oil Trainer - Local Development stayed online, and is it up now?
Offline at the moment, Oil Trainer - Local Development was last seen 30 days 11 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 27 September 2026.
Where does Oil Trainer - Local Development run from?
There is no region published for Oil Trainer - Local Development. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 2.59.158.100:28015.
Lists and tags
How should you read the tags listed for Oil Trainer - Local Development?
When the game's server browser reads Oil Trainer - Local Development, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp6 (Max players): The slot count is 6; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Oil Trainer - Local Development appear?
These Rust Insights lists include Oil Trainer - Local Development: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Oil Trainer - Local Development right now, and how does that number move?
Oil Trainer - Local Development was last seen 30 days 11 hours ago and is offline right now.
How does Oil Trainer - Local Development compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Oil Trainer - Local Development at #16,965, among the top 72% of all ranked servers.
Map and rules
How is Oil Trainer - Local Development configured, and what rules apply?
No gather rate appears in the name of Oil Trainer - Local Development. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on Oil Trainer - Local Development?
The game generates the map on Oil Trainer - Local Development, which is procedural.
Join
How can you get onto Oil Trainer - Local Development?
Open the console with F1 in Rust and enter client.connect 2.59.158.100:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.