Server profile
Staging Dev Server
Offline, with 0 of 50 players on; ranked #15,420 of every public Rust server, the top 69%. It last wiped 10h ago.
Offline 2.31.115.187:28015 checked 10h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 14:58 UTC11h ago | – | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Staging Dev Server wipe?
Too few wipes are on record for Staging Dev Server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 10 hours have passed since its current world was created.
Server
Does Staging Dev Server hold a steady frame rate?
Average server fps over the last 48 hours was 254, with a floor of 253. The world held a peak of 44,000 entities, counting buildings, deployables and all the rest. It drew as much as 1,482 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is Staging Dev Server on?
Rust network protocol 2635 and build 169364 on Linux is what Staging Dev Server runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Staging Dev Server, and is it up at the moment?
The last sighting of Staging Dev Server was 10 hours ago, and it is offline at present. The first record Rust Insights has of it is 27 October 2026.
Where does Staging Dev Server run from?
There is no region published for Staging Dev Server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 2.31.115.187:28015.
Lists and tags
Which meanings sit behind the tags on Staging Dev Server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs169364 (Build): Build 169364 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server are what Staging Dev Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Staging Dev Server?
Staging Dev Server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player counts
What does the population of Staging Dev Server look like?
Staging Dev Server was last seen 10 hours ago and is offline right now. Its average over seven days comes to 0 players.
How does Staging Dev Server compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Staging Dev Server at #15,420, among the top 69% of all ranked servers.
Map and rules
What settings and rules apply on Staging Dev Server?
The name of Staging Dev Server does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on Staging Dev Server?
The game generates the map on Staging Dev Server: procedural, size 3,000, seed 12345. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
What is the way to join Staging Dev Server?
Type client.connect 2.31.115.187:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.