Server profile
TroubleChute
Offline, with 0 of 10 players on; ranked #15,425 of every public Rust server, the top 69%. It last wiped 21d ago.
Offline 2.27.243.149:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 12:45 UTC21d ago | – | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does TroubleChute wipe, and how often?
Its rhythm cannot be read yet: TroubleChute has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 21 days 15 hours ago.
Server details
Which Rust version is TroubleChute on?
Rust network protocol 2635 and build 168909 on Windows is what TroubleChute runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for TroubleChute, and is it online?
Offline at the moment, TroubleChute was last seen 2 days 14 hours ago. The last 7 full days gave 1 of 168 hours up, or 1% of the time. Rust Insights first logged this server on 29 September 2026.
Where does TroubleChute run from?
A region is not published by TroubleChute. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 2.27.243.149:28015.
Lists and tags
Which meanings sit behind the tags on TroubleChute?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what TroubleChute publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does TroubleChute appear?
The Rust Insights lists that carry TroubleChute are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on TroubleChute right now, and how does that number move?
TroubleChute is offline at the moment; the last sighting was 2 days 14 hours ago. Its average over seven days comes to 0 players.
Where does TroubleChute sit in the rankings?
The player-hours ranking for the last seven days puts TroubleChute at #15,425, among the top 69% of all ranked servers.
Settings and rules
What are the settings and rules for TroubleChute?
No gather rate appears in the name of TroubleChute. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on TroubleChute?
The map on TroubleChute is procedural and the game generates it.
Join
How do you connect to TroubleChute?
Type client.connect 2.27.243.149:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.