Server profile
HyperRev Rust Development | No EAC
Offline, with 0 of 4 players on; ranked #15,255 of every public Rust server, the top 70%. It last wiped 25d ago.
Offline 2.105.204.150:28015 checked 10d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 18:25 UTC25d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On HyperRev Rust Development | No EAC, what happens on wipe day?
Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 0 hours after it started.
On what schedule does HyperRev Rust Development | No EAC wipe?
Too few wipes are on record for HyperRev Rust Development | No EAC to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 25 days 1 hours ago.
About the server
On what version does HyperRev Rust Development | No EAC currently run?
Rust network protocol 2634 and build 167584 on Linux is what HyperRev Rust Development | No EAC runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is HyperRev Rust Development | No EAC, and is it up at the moment?
HyperRev Rust Development | No EAC is offline at the moment; the last time it was seen was 10 days 1 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 21 September 2026.
Where does HyperRev Rust Development | No EAC run from?
There is no region published for HyperRev Rust Development | No EAC. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 2.105.204.150:28015.
Lists and tags
What is meant by each tag on HyperRev Rust Development | No EAC?
These tags come from HyperRev Rust Development | No EAC and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does HyperRev Rust Development | No EAC appear?
The Rust Insights lists that carry HyperRev Rust Development | No EAC are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of HyperRev Rust Development | No EAC look like?
The last time HyperRev Rust Development | No EAC was seen online was 10 days 1 hours ago, and it is offline now.
Where does HyperRev Rust Development | No EAC sit in the rankings?
Player hours over seven days put HyperRev Rust Development | No EAC at #15,255, within the top 70% of the ranked field.
Settings and rules
How is HyperRev Rust Development | No EAC configured, and what rules apply?
Nothing about gather rate is given in the name of HyperRev Rust Development | No EAC. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched off.
Which map is live on HyperRev Rust Development | No EAC?
A procedural map, generated by the game, is what HyperRev Rust Development | No EAC runs.
Join
How do you connect to HyperRev Rust Development | No EAC?
To connect, start Rust and enter client.connect 2.105.204.150:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.