Server profile
The Sea Turtle
Online, with 0 of 10 players on; ranked #5,543 of every public Rust server, the top 25%. It last wiped 3d ago.
Online 198.37.123.150:10040 checked 6m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 25% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 00:38 UTC3d ago | 2 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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- [JP] DON-tacos PvE22/100
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does The Sea Turtle look like once wipe day arrives?
At their busiest, its recent wipes drew 2 players on average. 17 hours into the latest wipe, the crowd on the server reached its peak.
When does The Sea Turtle wipe, and how often?
Its rhythm cannot be read yet: The Sea Turtle has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 3 days 11 hours ago.
About the server
Does The Sea Turtle hold a steady frame rate?
Average server fps over the last 48 hours was 160, with a floor of 106. At its highest the entity count reached 28,570: buildings, deployables and everything else. The highest memory figure was 1,980 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does The Sea Turtle currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for The Sea Turtle. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for The Sea Turtle, and is it online?
At the time of this check The Sea Turtle is online. Going by the uptime figure it gives, its last restart was around 2 days 16 hours ago. The last 7 full days gave 71 of 168 hours up, or 42% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for The Sea Turtle?
The name of The Sea Turtle points to Asia, even though no region tag is published. Rust Insights reports the location a server declares, not the physical place of the machine. 198.37.123.150:10040 is where it answers.
Tags
How should you read the tags listed for The Sea Turtle?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what The Sea Turtle publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature The Sea Turtle?
The Rust Insights lists that carry The Sea Turtle are Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population history
How many players are on The Sea Turtle right now, and how does that number move?
The Sea Turtle shows 0 players at the moment, against 10 slots. A weekly average of 0 players goes with a peak of 2. The busiest point of the last 48 hours fell at 19:00 UTC, averaging 2 players.
How does The Sea Turtle compare with other Rust servers in the ranking?
Player hours over seven days put The Sea Turtle at #5,543, within the top 25% of the ranked field.
Rules and settings
How is The Sea Turtle configured, and what rules apply?
Nothing about gather rate is given in the name of The Sea Turtle. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on The Sea Turtle?
Size 2,500 and seed 1337 define the procedural map on The Sea Turtle, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How can you get onto The Sea Turtle?
Open the console with F1 in Rust and enter client.connect 198.37.123.150:10040. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://server-rdkvrcjv.rusters.io.