Server profile
A Shockbyte.test
Offline, with 0 of 40 players on; ranked #15,452 of every public Rust server, the top 69%. It last wiped 10d ago.
Offline 198.244.225.80:23917 checked 7d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 08:19 UTC10d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at A Shockbyte.test?
Recent wipes peaked at 1 players on average. 1 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does A Shockbyte.test wipe?
Too few wipes are on record for A Shockbyte.test to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 10 days 23 hours ago.
About the server
On what version does A Shockbyte.test currently run?
The Rust build is network protocol 2634 and build 167781, running on Linux, for A Shockbyte.test. The same protocol is required to join, and Steam takes care of updating it.
Has A Shockbyte.test stayed online, and is it up now?
Offline at the moment, A Shockbyte.test was last seen 7 days 14 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 18 October 2026.
What location is listed for A Shockbyte.test?
There is no region published for A Shockbyte.test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 198.244.225.80:23917.
Tags
Which meanings sit behind the tags on A Shockbyte.test?
When the game's server browser reads A Shockbyte.test, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does A Shockbyte.test turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry A Shockbyte.test are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on A Shockbyte.test right now, and how does that number move?
A Shockbyte.test was last seen 7 days 14 hours ago and is offline right now.
Where does A Shockbyte.test sit in the rankings?
On player hours for the last seven days, A Shockbyte.test sits at #15,452, inside the top 69% of ranked servers.
Settings and rules
What are the settings and rules for A Shockbyte.test?
Nothing about gather rate is given in the name of A Shockbyte.test. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on A Shockbyte.test?
A Shockbyte.test runs a procedural map of size 3,000 with seed 50000, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
What is the way to join A Shockbyte.test?
To connect, start Rust and enter client.connect 198.244.225.80:23917 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.