Server profile
pllm-test-0
Offline, with 0 of 4 players on; ranked #15,427 of every public Rust server, the top 71%. It last wiped 16d ago.
Offline 198.13.252.12:28015 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does pllm-test-0 wipe, and how often?
Too few wipes are on record for pllm-test-0 to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 16 days 3 hours ago.
About the server
What Rust version is live on pllm-test-0?
The Rust build is network protocol 2634 and build 167584, running on Linux, for pllm-test-0. The same protocol is required to join, and Steam takes care of updating it.
How reliable is pllm-test-0, and is it up at the moment?
The last sighting of pllm-test-0 was 16 days 2 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 13 October 2026.
What location is listed for pllm-test-0?
A region is not published by pllm-test-0. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 198.13.252.12:28015.
Tags
How should you read the tags listed for pllm-test-0?
These tags come from pllm-test-0 and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167584 (Build): Build 167584 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does pllm-test-0 appear?
The Rust Insights lists that carry pllm-test-0 are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How many players are on pllm-test-0 right now, and how does that number move?
pllm-test-0 was last seen 16 days 2 hours ago and is offline right now.
How does pllm-test-0 compare with other Rust servers in the ranking?
On player hours for the last seven days, pllm-test-0 sits at #15,427, inside the top 71% of ranked servers.
Rules and settings
What settings and rules apply on pllm-test-0?
No gather rate appears in the name of pllm-test-0. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on pllm-test-0?
The game generates the map on pllm-test-0, which is procedural.
Join
How can you get onto pllm-test-0?
Open the console with F1 in Rust and enter client.connect 198.13.252.12:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.