Server profile
TEST
Offline, with 1 of 10 players on; ranked #13,376 of every public Rust server, the top 61%. It last wiped 17d ago.
Offline 196.244.191.178:28015 checked 17d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does TEST wipe?
Its rhythm cannot be read yet: TEST has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 17 days 15 hours have passed since its current world was created.
Server details
Which Rust version is TEST on?
Running on Windows, TEST is on Rust network protocol 2634 and build 166652. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is TEST, and is it up at the moment?
The last sighting of TEST was 17 days 15 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 12 October 2026 is when Rust Insights first saw it.
What location is listed for TEST?
No region is published by TEST. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 196.244.191.178:28015 is where it answers.
Server tags
How should you read the tags listed for TEST?
When the game's server browser reads TEST, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature TEST?
The Rust Insights lists that carry TEST are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of TEST look like?
TEST is offline at the moment; the last sighting was 17 days 15 hours ago.
How does TEST compare with other Rust servers in the ranking?
On player hours for the last seven days, TEST sits at #13,376, inside the top 61% of ranked servers.
Map and rules
What are the settings and rules for TEST?
Nothing about gather rate is given in the name of TEST. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on TEST?
A procedural map, generated by the game, is what TEST runs.
How to join
How do you connect to TEST?
To connect, start Rust and enter client.connect 196.244.191.178:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.