Server profile
pllm-test
Offline, with 0 of 4 players on; ranked #15,591 of every public Rust server, the top 71%. It last wiped 15d ago.
Offline 195.26.233.151:28015 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does pllm-test wipe, and on which day?
The record of pllm-test's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 15 days 23 hours ago.
Server
Which Rust version is pllm-test on?
Rust network protocol 2634 and build 167398 on Linux is what pllm-test runs. You can only join if your game is on the same protocol; Steam handles that update.
Has pllm-test stayed online, and is it up now?
pllm-test is offline at the moment; the last time it was seen was 15 days 21 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 12 October 2026.
Where does pllm-test run from?
A region is not published by pllm-test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 195.26.233.151:28015.
Tags
How should you read the tags listed for pllm-test?
When the game's server browser reads pllm-test, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): It holds 4 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does pllm-test turn up among the Rust Insights lists and filters?
pllm-test appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on pllm-test right now, and how does that number move?
pllm-test is offline at the moment; the last sighting was 15 days 21 hours ago.
Where does pllm-test sit in the rankings?
Player hours over seven days put pllm-test at #15,591, within the top 71% of the ranked field.
Map and rules
How is pllm-test configured, and what rules apply?
Nothing about gather rate is given in the name of pllm-test. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on pllm-test?
A procedural map, generated by the game, is what pllm-test runs.
Connecting
How do you connect to pllm-test?
To connect, start Rust and enter client.connect 195.26.233.151:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.