Server profile
IKS[211 Devblog]
Offline, with 1 of 10 players on; ranked #12,917 of every public Rust server, the top 60%. It last wiped 17d ago.
Offline 195.211.99.82:27015 checked 13d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does IKS[211 Devblog] wipe, and how often?
Its rhythm cannot be read yet: IKS[211 Devblog] has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 17 days ago.
Server details
What Rust version is live on IKS[211 Devblog]?
The Rust build is network protocol 2164, running on Windows, for IKS[211 Devblog]. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is IKS[211 Devblog], and is it up at the moment?
IKS[211 Devblog] is offline at the moment; the last time it was seen was 13 days 9 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 14 October 2026 is when Rust Insights first saw it.
Where does IKS[211 Devblog] run from?
There is no region published for IKS[211 Devblog]. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 195.211.99.82:27015.
Server tags
Which meanings sit behind the tags on IKS[211 Devblog]?
When the game's server browser reads IKS[211 Devblog], it finds these tags: mp10 (Max players): It holds 10 slots; v2164 (Protocol): To join you need the same version; protocol 2164; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): The game is changed by plugins or settings, placing it under Modded; hb68d7370 (Custom tag): Not a standard Rust tag: a plugin or the owner put it there; stok (Custom tag): Not a standard Rust tag: a plugin or the owner put it there. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does IKS[211 Devblog] appear?
IKS[211 Devblog] appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded.
Player counts
What does the population of IKS[211 Devblog] look like?
IKS[211 Devblog] was last seen 13 days 9 hours ago and is offline right now.
How does IKS[211 Devblog] compare with other Rust servers in the ranking?
On player hours for the last seven days, IKS[211 Devblog] sits at #12,917, inside the top 60% of ranked servers.
Rules and settings
What settings and rules apply on IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. No group limit is published. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. The server has Valve's VAC anti-cheat switched off.
Join
How can you get onto IKS[211 Devblog]?
To connect, start Rust and enter client.connect 195.211.99.82:27015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.