Skip to the story

Live edition93,303 playing on 11,891 servers

Rust Insights

Server profile

(Wunders) Dev & Testing

Online, with 0 of 25 players on; ranked #15,383 of every public Rust server, the top 70%. It last wiped 25d ago.

Filed under moddedoxide
Launch Rust and join
0/ 25 players now 0% full
07-day averagepeak –
#15,383ranktop 70%
25d agolast wipeno schedule published
8d 23hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040020:0005:0014:0000:0009:0018:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence

0 wipe-day peak players, last three wipes

Coming wipes

  1. 8d 23hThu 5 Nov, 19:00 UTCFW
  2. 36d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:37 UTC FW25d ago 0 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 163 on average207/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average122/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average186/225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average32/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average179/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average60/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at (Wunders) Dev & Testing?

At their busiest, its recent wipes drew 0 players on average. The peak crowd on this wipe came 0 hours after it started.

How often does (Wunders) Dev & Testing wipe, and on which day?

Each month (Wunders) Dev & Testing wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 25 days 20 hours ago.

About the server

Does (Wunders) Dev & Testing hold a steady frame rate?

Average server fps over the last 48 hours was 236, with a floor of 228. At its highest the entity count reached 32,953: buildings, deployables and everything else. The highest memory figure was 1,619 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does (Wunders) Dev & Testing currently run?

Running on Linux, (Wunders) Dev & Testing is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is (Wunders) Dev & Testing, and is it up at the moment?

(Wunders) Dev & Testing is currently reachable and online. The uptime it reports puts the last restart at about 2 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does (Wunders) Dev & Testing run from?

There is no region published for (Wunders) Dev & Testing. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 195.201.167.33:28025.

Server tags

What is meant by each tag on (Wunders) Dev & Testing?

The tags gmrust (Game mode): Survival as standard Rust plays; mp25 (Max players): It holds 25 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what (Wunders) Dev & Testing publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does (Wunders) Dev & Testing appear?

These Rust Insights lists include (Wunders) Dev & Testing: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What does the population of (Wunders) Dev & Testing look like?

At the time of this refresh, (Wunders) Dev & Testing holds 0 players on 25 slots. A seven-day average of 0 players puts the last week in context.

How does (Wunders) Dev & Testing compare with other Rust servers in the ranking?

On player hours for the last seven days, (Wunders) Dev & Testing sits at #15,383, inside the top 70% of ranked servers.

Rules and settings

How is (Wunders) Dev & Testing configured, and what rules apply?

Nothing about gather rate is given in the name of (Wunders) Dev & Testing. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

Which map is live on (Wunders) Dev & Testing?

The game generates the map on (Wunders) Dev & Testing: procedural, size 2,500, seed 1234567. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

What is the way to join (Wunders) Dev & Testing?

To connect, start Rust and enter client.connect 195.201.167.33:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp25,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp25
Max players It holds 25 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.