Server profile
(Wunders) Dev & Testing
Online, with 0 of 25 players on; ranked #15,383 of every public Rust server, the top 70%. It last wiped 25d ago.
Online 195.201.167.33:28025 checked 6m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence
Coming wipes
- 8d 23hThu 5 Nov, 19:00 UTCFW
- 36d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:37 UTC FW25d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at (Wunders) Dev & Testing?
At their busiest, its recent wipes drew 0 players on average. The peak crowd on this wipe came 0 hours after it started.
How often does (Wunders) Dev & Testing wipe, and on which day?
Each month (Wunders) Dev & Testing wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 25 days 20 hours ago.
About the server
Does (Wunders) Dev & Testing hold a steady frame rate?
Average server fps over the last 48 hours was 236, with a floor of 228. At its highest the entity count reached 32,953: buildings, deployables and everything else. The highest memory figure was 1,619 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does (Wunders) Dev & Testing currently run?
Running on Linux, (Wunders) Dev & Testing is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is (Wunders) Dev & Testing, and is it up at the moment?
(Wunders) Dev & Testing is currently reachable and online. The uptime it reports puts the last restart at about 2 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does (Wunders) Dev & Testing run from?
There is no region published for (Wunders) Dev & Testing. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 195.201.167.33:28025.
Server tags
What is meant by each tag on (Wunders) Dev & Testing?
The tags gmrust (Game mode): Survival as standard Rust plays; mp25 (Max players): It holds 25 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what (Wunders) Dev & Testing publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does (Wunders) Dev & Testing appear?
These Rust Insights lists include (Wunders) Dev & Testing: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of (Wunders) Dev & Testing look like?
At the time of this refresh, (Wunders) Dev & Testing holds 0 players on 25 slots. A seven-day average of 0 players puts the last week in context.
How does (Wunders) Dev & Testing compare with other Rust servers in the ranking?
On player hours for the last seven days, (Wunders) Dev & Testing sits at #15,383, inside the top 70% of ranked servers.
Rules and settings
How is (Wunders) Dev & Testing configured, and what rules apply?
Nothing about gather rate is given in the name of (Wunders) Dev & Testing. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on (Wunders) Dev & Testing?
The game generates the map on (Wunders) Dev & Testing: procedural, size 2,500, seed 1234567. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
What is the way to join (Wunders) Dev & Testing?
To connect, start Rust and enter client.connect 195.201.167.33:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.