Server profile
Sperrzone Staging Test
Offline, with 0 of 1 players on; ranked #15,709 of every public Rust server, the top 71%. It last wiped 35d ago.
Offline 195.201.109.240:28035 checked 35d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 06:52 UTC35d ago | 2 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at Sperrzone Staging Test?
At their busiest, its recent wipes drew 2 players on average. 2 hours after the latest wipe, the crowd peaked.
How often does Sperrzone Staging Test wipe, and on which day?
Too few wipes are on record for Sperrzone Staging Test to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 35 days 10 hours ago.
About the server
Which Rust version is Sperrzone Staging Test on?
The Rust build is network protocol 2633 and build 165590, running on Linux, for Sperrzone Staging Test. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Sperrzone Staging Test, and is it online?
Offline at the moment, Sperrzone Staging Test was last seen 35 days 5 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 24 September 2026 is when Rust Insights first saw it.
What location is listed for Sperrzone Staging Test?
A region is not published by Sperrzone Staging Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 195.201.109.240:28035 is where it answers.
Tags
How should you read the tags listed for Sperrzone Staging Test?
These tags come from Sperrzone Staging Test and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs165590 (Build): It runs game build 165590; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Sperrzone Staging Test turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Sperrzone Staging Test are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What does the population of Sperrzone Staging Test look like?
Sperrzone Staging Test is offline at the moment; the last sighting was 35 days 5 hours ago.
How does Sperrzone Staging Test compare with other Rust servers in the ranking?
Player hours over seven days put Sperrzone Staging Test at #15,709, within the top 71% of the ranked field.
Map and rules
What are the settings and rules for Sperrzone Staging Test?
No gather rate appears in the name of Sperrzone Staging Test. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
What is the map on Sperrzone Staging Test?
Sperrzone Staging Test runs a procedural map of size 3,000 with seed 1, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
What is the way to join Sperrzone Staging Test?
Type client.connect 195.201.109.240:28035 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://discord.com/invite/sperrzone is its website.
