Server profile
IKS[211 Devblog]
Offline, with 1 of 10 players on; ranked #13,171 of every public Rust server, the top 59%. It last wiped 17d ago.
Offline 195.189.98.120:27015 checked 8d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does IKS[211 Devblog] wipe, and how often?
Too few wipes are on record for IKS[211 Devblog] to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 17 days 2 hours ago.
About the server
What Rust version is live on IKS[211 Devblog]?
The Rust build is network protocol 2164, running on Windows, for IKS[211 Devblog]. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for IKS[211 Devblog], and is it online?
IKS[211 Devblog] is offline at the moment; the last time it was seen was 8 days 10 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 18 October 2026 is when Rust Insights first saw it.
In which location does IKS[211 Devblog] sit?
A region is not published by IKS[211 Devblog]. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 195.189.98.120:27015.
Server tags
What is meant by each tag on IKS[211 Devblog]?
These tags come from IKS[211 Devblog] and are read by the game's server browser: mp10 (Max players): The slot count is 10; v2164 (Protocol): Matching versions are required, and the protocol is 2164; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Plugins or settings alter the game, so it is filed under Modded; hb68d7370 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does IKS[211 Devblog] appear?
The Rust Insights lists that carry IKS[211 Devblog] are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded.
Population history
How many players are on IKS[211 Devblog] right now, and how does that number move?
IKS[211 Devblog] was last seen 8 days 10 hours ago and is offline right now.
In the ranking of Rust servers, where does IKS[211 Devblog] place?
On player hours for the last seven days, IKS[211 Devblog] sits at #13,171, inside the top 59% of ranked servers.
Map and rules
What are the settings and rules for IKS[211 Devblog]?
Nothing about gather rate is given in the name of IKS[211 Devblog]. No group limit is published. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Anti-cheat: VAC, from Valve, is off.
Connecting
What is the way to join IKS[211 Devblog]?
Open the console with F1 in Rust and enter client.connect 195.189.98.120:27015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.